Advertisement
  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating Hulk Using Maya and ZBrush: Part 2

by
Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating the Foot

Step 1

Start Maya. To begin foot modeling, click on Create > Polygon Primitives > Cube and place it around the foot area according to the reference images.

Make a cube
Make a cube

Step 2

Press the F11 key for face selection mode. Select the indicated face and apply Extrude command. Drag the extruded face in Z axis for making fingers.

Extrude command
Extrude command

Step 3

Press F9 key for vertex selection mode. Edit the vertices of the foot as shown in the following image. 

Vertex selection mode
Vertex selection mode

Step 4

Insert six vertical and horizontal edge loops as shown in the following image. Delete the top face of the foot also.

Insert edges
Insert edges

Step 5

Edit the vertices and edges according to the reference images to form the basic shape of foot.

Edit the vertices and edges
Edit the vertices and edges

Step 6

Select the indicated faces of the front side and delete them. 

Delete front faces
Delete front faces

Step 7

To make the fingers, insert several edge loops as shown in the following image. 

Insert several edge loops
Insert several edge loops

Step 8

Edit the vertices to form the basic shape of toe, fingers and ankle.

Edit the vertices
Edit the vertices

2. Creating Fingers

Step 1

Create a cylinder with subdivisions as 8. Place it around the toe as shown in the following image.

Create a cylinder
Create a cylinder

Step 2

Select the four alternate edges on the front of the finger and delete them. Delete the back faces also.

Delete alternate edges
Delete alternate edges

Step 3

Edit the vertices and edges of the mesh to make it like the toe.

Edit the edges of the cylinder
Edit the edges of the cylinder

Step 4

To make the nail of the toe, first select two top faces and extrude once.  After extrusion, scale down the faces a little bit.

Extrude the nail faces
Extrude the nail faces

Step 5

Press 3 on the keyboard for smooth preview mode. The mesh looks like the toe.

Smooth preview
Smooth preview

Step 6

Duplicate the toe mesh four times. Scale down each duplicated mesh as per the requirement and place them accordingly.

Duplicate the toe mesh
Duplicate the toe mesh

Step 7

With all finger meshes and foot mesh selected, go to Mesh > Combine command to combine the selected meshes together.

Combine meshes
Combine meshes

Step 8

For each finger, select the corresponding vertices together and use Merge command to merge them together. 

Merge vertices
Merge vertices

Step 9

In this way, the basic foot modeling of Hulk is completed.

Foot complete
Foot complete

3. Connecting Foot with Leg

Step 1

For connecting the foot mesh with the leg mesh, you need to maintain the equal counting of the vertices of both meshes. With the three indicated vertices selected, use Merge command to merge them together.

Merge the vertices
Foot complete

Step 2

In this way, I have reduced four vertices on the border. 

Reduce the vertices
Reduce the vertices

Step 3

If you count, you will have eight vertices on the border that is identical to the leg mesh border vertices. Arrange the border vertices according to the leg mesh border.

Edit the vertices
Edit the vertices

Step 4

To make the ankle, extrude the six back faces and arrange them according to the side foot reference as shown in the following image.

Make ankle
Make ankle

Step 5

For increasing the leg border vertices, extrude the back faces of calf area. 

Extrude calf
Extrude calf

Step 6

In this way, I have not only maintained the leg and foot border vertices to attach and merge, but also made the calf.

Make calf
Make calf

Step 7

With the leg and foot meshes selected, go to Mesh > Combine command to combine the selected meshes together. After that, start merging the corresponding vertices together. 

Combine the meshes
Combine the meshes

Step 8

In this way, the leg and foot meshes have been merged and combined together successfully. 

Merge and combine
Merge and combine

4. Creating the Palm 

Step 1

To make the palm and fingers, go to Create > Polygon Primitives > Cube and draw a cube out in the viewport. 

Create a cube
Create a cube

Step 2

Place it in the hand area, using both the front and side views.

place the hand mesh correctly
place the hand mesh correctly

Step 3

Go to Edit Mesh > Insert Edge Loop Tool and insert four edge loops as shown in the following image.

Insert edge loops
Insert edge loops

Step 4

Now, edit the vertices to form the palm while following the side and front views.

Edit the edges
Edit the edges

Step 5

Select the entire lower faces of the cube by pressing the F11 key and then delete those faces.

F11 key
F11 key

Step 6

To make fingers, insert several vertical edge loops in between the edges.

Insert several vertices
Insert several vertices

Step 7

Insert one horizontal edge loop around the fingers border area.

Insert horizontal edge loop
Insert horizontal edge loop

5. Creating Fingers

Step 1

In the perspective view, create a polygon cylinder and place it under the index finger area with Subdivisions Axis as 8.

Create a cylinder
Create a cylinder

Step 2

Insert several edge loops using the Insert Edge Loop Tool command. After editing the vertices and using Merge command, turn the shape of the mesh to the basic finger as shown in the following image.

Make finger
Make finger

Step 3

To make the nail of the finger, first select two top faces and extrude once.  After extrusion, scale down the faces a little bit.

Extrude the nails
Extrude the nails

Step 4

Press 3 on the keyboard for smooth preview mode. The mesh looks like the finger.

Smooth mode preview
Smooth mode preview

Step 5

Duplicate the finger mesh four times. Scale down each duplicated mesh as per the requirement and place them accordingly.  

Duplicate the finger four times
Duplicate the finger four times

Step 6

With all finger meshes and palm mesh selected, go to Mesh > Combine command to combine the selected meshes together.

Combine the meshes
Combine the meshes

Step 7

After combining the meshes, use Merge command to merge the corresponding vertices of the attached meshes

Merge the vertices
Merge the vertices

6. Attaching Palm with Hand

Step 1

For making equal vertices count for forearm and palm meshes, I have extruded the indicated faces to increase the border vertices number.

Make extra vertices
Make extra vertices

Step 2

After that, start merging the corresponding vertices together. In this way, the hand modeling is completed.

Attach the meshes together
Attach the meshes together

7. Creating Hip

Step 1

With the four faces of the hip area selected, extrude them as shown in the following image.

Extrude the hip faces
Extrude the hip faces

Step 2

After using extrude command, scale down the faces a bit to form the hip of character as shown in the following image.

Scale down the hip faces
Scale down the hip faces

Step 3

Finally, the basic body modeling is done. In next part, I will start making the head of the character.

Completed model
completed model

one different view
one different view

Back view
Back view

Conclusion

In the next part of the tutorial, I will show you how to create the detailed head and face of the character.

Advertisement
Advertisement
Looking for something to help kick start your next project?
Envato Market has a range of items for sale to help get you started.