Learn how to create a low poly, highly detailed, old UK post box worn out by the weather, rusty and bitten up. A model suitable for use in the game industry or as an environment filler for your scenes. We'll take a simple, straight forward eye-balled approach to the modeling while relying on several references images. We'll then dive into the UVMapping and learn how to create a highly detailed PSD network shader via Maya, for the Color, Normal & Specular maps.
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