Creating an Advanced Multi-Character Rig for Futurama's Bender in Maya - Part 1

We're kicking March off right with a great tutorial from Shaun Keenan where you'll learn how to create an advanced multi-character rig for Futurama's Bender. In this series, Shaun will show you how to create a truly versatile and production friendly rig in Maya capable of a staggering set of options and a huge amount of control. Built inside this rig are various options for not only Bender's wide range of movements, but options to change between various levels of mesh detail and materials on the fly, providing a wide assortment of helpful and innovative tools for animators to do their job right!
Additional Files/ Plugins:
- Download the Project Files for this tutorial
- Download the Maya Scripts for this tutorial
- Rigging A Voodoo Doll Character In Maya Using Setup Machine & Face Machine
- Effectively use Constraints to Rig Non-Spherical Eyes in Maya
- Building A Complete Human Character Rig In Maya – Tuts+ Premium
- Complete Human Character Rig In 3D Studio Max – Tuts+ Premium
- Building a Complete Human Facial Rig In 3D Studio Max – Tuts+ Premium
Bender 2.0 Rig Demonstration
Introduction
Video 1-1: Necessary Geo for a Full Rig Solution
Video 1-2: Joints & Nurbs Curves for Rig Control
Video 1-3: Skinning & Parenting
Video 1-4: Adding Custom Attributes
We’ve published a few related tutorials you might also be interested in:
Envato Tuts+ tutorials are translated into other languages by our community members—you can be involved too!
Translate this post