1. Modeling Wooden Chest
Start Maya. With the perspective camera selected, press Ctrl-A and change the focal length to 88 mm which is
nearest to the human eye sight.
Create a cube, press and hold D and V keys, click on the Y-axis pivot and snap the pivot point to the bottom of the cube.
Press and hold
X and click on the Y-axis pivot to move the cube onto the grid.
bigger the cube and make it into rectangle shape.
Jump into the face selection mode, select the face at the bottom of the
cube and then scale smaller.
the cube by pressing Ctrl-D. Hold Shift-RMB and select Insert Edge Loop
to Tool Settings and select Multiple edge loops. Set the number of edge loops
Insert an edge loop in the middle of the cube.
on Symmetry World X. Change the settings to Equal distance from edge.
more edge loops at the side of the cube’s edges.
Hold Shift-RMB and select Target Weld Tool.
the vertices like the image below.
the faces like the image below for front and back.
Hold Shift-RMB and select Extrude Face. Increase the number of thickness and a little offset.
again an edge loop on the extruded faces and adjust the shapes.
the unwanted faces.
the edges at the corner, go to Edit Mesh > Detach.
to Mesh > Separate. Select the edges and extrude, then increase the
thickness. Repeat for other object’s corner.
Using Insert Edge Loop Tool, add bevel for the objects. Press 3 to view the subdivide result.
the objects, go to Mesh > Combine.
the first cube we created, go to Modify > Freeze Transformations. Then snap
the pivot point to the top of the cube by holding D and V.
the Scale Y to -1 to flip to opposite side.
edge loops and adjust the shapes into a semicircle.
Step 14-16 for the chest’s cover corner. Delete the unwanted faces. Using Insert Edge Loop Tool and add bevel for the object.
again the chest cover, insert edge loop again at the side, then extrude the
faces like the following image.
the unwanted faces. Press Ctrl-1 to isolate the selected object. Select the
border edges and extrude, then increase the thickness.
Using Insert Edge Loop Tool to add bevel.
Step 25-27 for the lower part of the chest.
the previous steps for another wood plank.
Step 25-26 for leather stripes.
the border edge loop but don’t select the bottom edges, Hold Shift-RMB and
select bridge. They should have connected now without any holes.
edge loops near to the wood plank, pull out the vertices to avoid intersection.
Using Insert Edge Loop Tool to add bevels.
steps for the lower part leather stripes.
Jump in the front view. Go to Create > EP Curve Tool options.
3 Cubic and draw a curve on the chest as the handle.
the curve and adjust the positions.
both curves, go to Surfaces > Loft options.
the settings to Polygons and Control points. A new geometry will be created.
the faces and increase the thickness. Insert edge loops to add bevels.
the chest cover’s leather, delete the unwanted faces and the bevel edges.
Insert an edge loop in the middle of the object.
Shift-RMB, select Multi Cut Tool, draw lines on the surface.
the middle edge loop, hold Shift-RMB and select Bevel Edge. Then extrude and
increase the thickness.
bevels for the chest cover and box by using Insert Edge Loop Tool.
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