1. Creating Layers
Start Maya and open the file which was saved in the last part of the tutorial. Start with re-topology. Select the head mesh, click on the magnet to make live.
Go to Modeling Toolkit > Quad Draw.
Go to Symmetry > World X to mirror the following actions.
Click on the head mesh to create dot. (4 dots = 1 face)
Have a look on this topology reference, you should have edge loops for eyes, lips. Try to follow the topology below which is more suitable for animation modelling.
This is a great asset provided by Luis Antonio https://www.flickr.com/photos/29078707@N00/5162867241/
Hold Shift button and point at the middle of the dots, it will appear a
face, then click on it to create the face.
Now you'll have a new mesh in the Outliner.
Continue to create dots and faces.
For the eyes, we need to do an edge loop. Try to remain the same amount
of faces for upper and lower eyelid.
To make the double eyelid, create dots like this.
Create the faces, then hold Ctrl button to add edge loop.
Create faces like the image below.
Connect the eyes to bridge of the nose. Hold Shift to relax the faces.
Please note that the red dot in the image below, there are five edges connected to
Continue for the
nose, leave a hole for nostril.
Create an edge loop from nose to chin.
Topology for philtrum like the image below can give a more obvious
Create edge loop around lips. Same as eyelid, try to
remain the same amount of faces for upper and lower lips.
Connect the mouth’s faces together.
Do not close the lips, leave a hole, we will need to model the oral
On the middle of forehead, create a topology like the image below, this
can help you to reduce poly count.
Create the topology for the contour like the following image.
Leave a hole for the ear.
Finish the entire head.
Fill the hole for the nostril.
Press W for Move tool, hold right mouse button on model and drag to
Object Mode to exit the Quad draw tool. Repeat Step 1 to turn off Make Live.
Press Ctrl-1 to isolate the selected object, hold right mouse button
on model and drag to face, select the nostril’s faces.
Hold Shift button and right mouse button, drag to Extrude Face.
Press R for Scale tool, scale the extruded faces smaller and move
upward into the nostril.
Back to Object mode. Hold Shift and right mouse button and drag to Insert
Edge Loop Tool.
Click and drag on the edges to insert an edge loop.
Press Ctrl-1 to un-isolate the object. Select the eye model, press Ctrl-H to hide it. Repeat Step 1 to make the ZBrush head live. Select your topology head model, click on Quad Draw Tool.
Create two more edge loops inside the eyes.
Hide the ZBrush head model by pressing Ctrl-H. Select the ZBrush ear model, make live. Select the topology Head Model > Quad Draw Tool.
Create an edge loop for ear.
Continue to fill up the entire ear.
Do the same steps for back ear.
When there are unequal amount of edges to connect, you can make a
topology like the image below since human ear’s movable range is very small.
Exit Quad Draw Tool and turn off Make Live. Hide the ZBrush ear model by pressing Ctrl-H. Select the faces to make ear holes.
Extrude the faces and scale smaller, then move the faces inwards.
Insert an edge loop and adjust the shape.
Insert more edge loops evenly and adjust the shape.
Press 3 key to view the polygon in smooth mode. Press 1 to back to unsmooth
Select the double eyelid edges, adjust the position to look more
Hold Space bar and drag to front view.
Turn off Symmetry, select half of the head model’s faces.
Delete the selected faces and go back to the perspective view.
Select the lips edges and extrude to make the oral shape.
Adjust the shapes as shown in the following image.
Add an edge loop near to lips as a bevel. Then adjust the shape until the mouth is close when you press 3.
Finish the oral shapes by extruding the edges as shown in the following image.
In the next part of the tutorial, I'll be continuing the re-topology process for rest of the body.
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