1. Sculpting the Head
Start Z Brush. To start sculpting the head, go to LightBox > Project and double-click on DynaMesh_Sphere_64 as shown in the following image.
Press the X button on the keyboard to mirror the actions across axis X. You'll have two red dots when
the cursor points on the model.
off the perspective view to avoid distortion. Alternatively, press P key on the keyboard.
Select the Move brush from brush palette (shortcut key: B-M-V).
Rotate the model to side view, press the Shift key to snap it to a full orthographic view as you rotate it towards the side view.
Pull out the jaw and establish the main angle of the face. Ensure everything looks fine in every angle of view as it may accidentally out of shape when you only focus on one side.
to front view, push the face inwards.
to bottom view, press and hold the Ctrl button and mask out the neck area.
Hold down the Ctrl button and mouse primary-click on the canvas outside of the model to invert the masking.
to side view and drag the neck downward as shown in the following image.
Hold down the Ctrl button and drag a small box on the canvas outside of the model to unmask everything.
Expand Geometry on the right, expand DynaMesh tab and click on DynaMesh button. This helps fix the uneven topology. Alternatively, you can press Shift-F.
out the surface by holding down the Shift button and brush on the model.
Continue shaping the neck and jaw by using Move brush (B-M-V) and Smooth brush (hold Shift).
the eyes inwards a bit as shown in the following image.
ClayBuildUp brush (shortcut key: B-C-B) from the brush palette, hold down the Alt
button (to carve into) and sculpt out the eye socket. Hold Shift to smooth the
Continue with ClayBuildUp brush (shortcut key: B-C-B) for the nose. Use the Move brush (shortcut key: B-M-V) to shape the nose.
Use the Move brush (shortcut key: B-M-V) to shape the nose.
Now, the polycount is not enough to sculpt more details. You have to subdivide the model by clicking the Divide button under Tools > Geometry on the right.
Alternatively, press Ctrl-D. You'll see the subdivide level is now 2.
Pinch brush from the brush palette (shortcut key: B-P-I) and brush around the eye
socket’s edges to sharpen the edges.
Select DamStandard brush from the brush palette (shortcut key: B-D-S) and draw out the double eyelid line.
Use Pinch brush (shortcut key: B-P-I) to make the double eyelid narrower. Hold Shift to smooth the surface.
Continue with DamStandard brush (shortcut key: B-D-S), hold down Ctrl button (to build up) and draw around the edge of the lower eyelid for sharper edges as shown in the following image.
a sphere from Subtool > Insert on the right side for eyeball.
Place and scale the eyeball to fit your eye socket by using move tool.
the eyeball by clicking the Subtool > Duplicate. Expand Deformation and press
you have 3 objects in the Subtool, combine the left and right eyeball by
clicking MergeDown from Subtool > Merge.
Back to Draw tool by pressing Q. Use Move brush (shortcut key: B-M-V) to shape the eye socket to fit the eyeball.
Using DamStandard brush (shortcut key: B-D-S), sculpt out the nostril as shown in the following image.
Subdivide your model again (shortcut key: Ctrl-D) when you feel that the poly count is not enough to form the shape.
Shape the nose by using either Move brush (B-M-V), ClayBuildUp brush (B-C-B) or Standard brush (B-S-T).
DamStandard brush (B-D-S), draw a deep line for mouth as shown in the following image.
draw an outline of the lips by using DamStandard brush (B-D-S), shape the lips
with ClayBuildUp Brush (B-C-B), Move brush (B-M-V), Standard brush (B-S-T).
the side view, pull the lips outwards by using Move brush (B-M-V). Ensure
the upper lip is more protruded than the lower lip as shown in the following image.
Go to Subtool > Insert > Cube3D to insert a Cube to make the ear.
and scale the cube to ear position. As the ears are not precisely 90°, rotate about 10°
on Z-axis, 25° on Y-axis and 5° on X-axis.
Hold down Shift button to smooth the hard edges of the cube and form a basic shape of ear.
See from front.
See from side.
Duplicate the ear and mirror to opposite side. To combine the
ears together, follow the same steps from Step 25 to Step 26 that created the eyes.
Go to Geometry > Dynamesh and click on Dynamesh to fix the topology.
Remember to press X key to mirror your actions and Ctrl-D to subdivide the ear model. Using Move brush (B-M-V), push the front of the ear inward to a concave shape.
Subdivide again (Ctrl-D). Using DamStandard brush (B-D-S), draw an outline for the ear structure.
With the Alt key pressed, use ClayBuildUp brush (B-C-B) on
the ear for carve into (red region), and brush for build up (blue region) as shown in the following image.
Smooth the surface by hold down the Shift button.
Use DamStandard brush (B-D-S) to make the structure more
obvious and neat. Then smooth the surface by pressing Shift key. You can also use Polish
brush (B-P-O) in case the smooth brush is not desirable as per your expectation.
Don’t forget about the back of the ear. Press Shift-D
multiple times to go back to the lowest subdivision level. Hold down Ctrl and
mask a region.
Hold down the Ctrl button and click on the canvas outside of the
model to invert the mask.
Use Move brush (B-M-V) to pull out the unmasked region to attach
with the head surface.
Hold the Ctrl button and drag a small box on the canvas outside of the model to unmask all. Press D multiple times to go back to the highest subdivision level.
Use Move brush (B-M-V) to shape the ear. Use Pinch brush
(B-P-I) to make the ear thinner.
You're now done for the head.
1. You can always turn down the opacity of Z Brush window by sliding the See-through slider. Put the reference image under the Z Brush window, this help compare the model with the reference images.
2. Useful brushes shortcut key summary:
- B-C-B: ClayBuildUp brush (good for sculpting the detailed shapes)
- B-D-S: DamStandard brush (good for making sharp edges)
- B-P-I: Pinch brush (good for shrinking the model)
- B-P-O: Polish brush (good for polishing the surface)
Envato Tuts+ tutorials are translated into other languages by our community members—you can be involved too!Translate this post