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  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating a Realistic Teddy Bear in Maya—Part 3

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Difficulty:AdvancedLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Painting Body Poly Mesh

Step 1

Start Maya. Open the teddy bear file which was saved in the last part of the tutorial.

Start Maya
Start Maya

Step 2

Jump into Rendering mode as shown in the following image.

Rendering mode
Rendering mode

Step 3

In the perspective view, go to Texturing > 3D Paint Tool and click on its option box.

Texturing  3D Paint Tool
Texturing > 3D Paint Tool

Step 4

After opening 3D Paint Tool attributes, if you try to paint on the body, a crossed brush stroke would appear which won’t let you paint. You can’t paint until you apply a texture map.

3D Paint Tool attributes
3D Paint Tool attributes

Step 5

Scroll down in the 3D Paint Tool attributes and open the File Textures drop down menu. Click on Assign/Edit Texture button to apply the texture map on the selected body mesh. 

AssignEdit Texture
Assign/Edit Texture 

Step 6

In the Assign/Edit File Textures window, set the values of Size X and Y to 1024 and then click on Assign/Edit Textures button.

AssignEdit Texture
Assign/Edit Texture 

Step 7

After creating the texture map, now you will be able to paint on the body. 

Paint
Paint

Step 8

In the Color panel, select any desired color and brush and start painting over the surface of the body.

Color panel
Color panel

Step 9

Alternatively, you can select the desired color in Flood color field box and then click on the Flood Paint button to apply the selected color on the complete surface in one go.

Flood Paint
Flood Paint

Step 10

After the body is painted, click on Save Texture button to save the painted texture map.

Save Texture
Save Texture

Step 11

For symmetrical painting, open Stroke drop down menu and turn on Reflection option and X Axis.

Reflection
Reflection

Step 12

Select the white shade in Color folder and paint the foot tip as shown in the following image.

Color folder
Color folder

Step 13

Open UV Texture Editor window. Go to Polygon > UV Snapshot to save the UVs map.

UV Texture Editor
UV Texture Editor

Step 14

In the UV Snapshot window, set the values of Size X and Y to 1024 and file format to PNG. Click on OK button to save the UV map.

UV Snapshot
UV Snapshot

Step 15

Open the saved file in Photoshop for further paint work. 

Photoshop
Photoshop

Step 16

To add more details, paint in Photoshop as shown in the following image.

Photoshop
Photoshop

Step 17

In this way, the texture map painting is done for applying fur in Maya.

Maya
Maya

2. Creating Mouth Texture Map

Step 1

In Maya, open the unwrapped UV of mouth inside the UV Texture Editor. Follow the previous process for texture painting. 

UV Texture Editor
UV Texture Editor

Step 2

Apply white color in Photoshop to make the mouth texture as white.

Photoshop
Photoshop

Step 3

You can apply the texture map in Maya and see how it looks like.

Maya
Maya

3. Applying Eye Shader

Step 1

With the eye ball selected, do a right click and select Assign Favorite Material > Blinn shade in fly out menu.

Assign Favorite Material  Blinn
Assign Favorite Material > Blinn

Step 2

In the Blinn Attribute panel, set the shade color to dark gray. Set the values of Diffuse to 0.050, Eccentricity to 0.130, Specular Roll Off to 0.700 and Specular Color to white.  

Blinn Attribute
Blinn Attribute

Step 3

Apply the same blinn shade to the nose tip mesh also.

Apply the same blinn shade
Apply the same blinn shade

4. Creating Bald Map for Fur

Step 1

With the teddy bear mesh selected, go to Texturing > 3D Paint Tool and click on its option box.

Texturing  3D Paint Tool
Texturing > 3D Paint Tool

Step 2

In the 3D Paint Tool settings, select the white color as the Flood Color and then click on Flood Paint button to apply the color on the entire mesh.

3D Paint Tool
3D Paint Tool

Step 3

With a hard brush selected, select the black color shade for painting where you want baldness fur.

Black color shade
Black color shade

Step 4

Go to Show menu in panel menu bar then check on View Selected option.

View Selected
View Selected

Step 5

In this way, you can paint those areas where you don’t not want fur to grow.

Paint the areas
Paint the areas

Step 6

After painting the face area, save texture files by clicking on Save Textures in File Texture panel.

Save Textures
Save Textures

Step 7

Import the file in Photoshop.

Photoshop
Photoshop

Step 8

Give the file a name and then click on Save button.

Save button
Save button

Step 9

In this way, both color and bald maps have been saved.

Color and Bald maps
Color and Bald maps

4. Apply Fur on Body Mesh

Step 1

With the body mesh selected, go to Fur > Attach Fur Description > New.

Fur  Attach Fur Description  New
Fur > Attach Fur Description > New

Step 2

After applying Attach Fur Description, it should look like this.

Fur Description
Fur Description

Step 3

Rename it as FurDescription_Body in Attribute Editor.

FurDescription_Body
FurDescription_Body

Step 4

In the FurDescription_Body attribute, change the Global Scale value to 0.250 to scale down the fur length.

FurDescription_Body
FurDescription_Body

Step 5

If you render the frame, you will notice the less density of the fur and also the jaggedness of the body mesh.

Render the frame
Render the frame

Step 6

First delete the fur description and then press 3 key for smooth preview.

Smooth preview
Smooth preview

Step 7

With the body mesh selected, go to Modify > Convert > Smooth Mesh Preview to Polygons command.

Smooth Mesh Preview to Polygons
Smooth Mesh Preview to Polygons 

Step 8

You will notice that now the body mesh becomes smooth. Following the same way, make rest of the meshes smooth too.

Smooth body
Smooth body

Step 9

After smoothing the mesh, once again go to Fur > Attach Fur Description > FurDescription_Body.

FurDescription_Body
FurDescription_Body

Step 10

Check the rendered frame. Now it looks better and smoother than before. 

Rendered frame
Rendered frame

Step 11

To increase the density of fur, go to FurDescription_Body attribute and set the value of Density to 50000.

FurDescription_Body
FurDescription_Body

Step 12

Once again, render the frame to check the fur density.

Render the frame
Render the frame

Step 13

With the FurDescription_Body attribute selected, change the Base Color and Tip Color as shown in the following image.

FurDescription_Body
FurDescription_Body

Step 14

After applying the color, render the frame once again.

Render the frame
Render the frame

5. Applying Fur on Mouth Mesh

Step 1

For applying fur on mouth, go to Fur > Attach Fur Description > New.

Fur  Attach Fur Description  New
Fur > Attach Fur Description > New

Step 2

With the Fur Description attribute selected, rename it as FurDescription_Mouth. Change the values of Density to  10000 and Global Scale to 0.250 to increase the density and scale down the fur length.

FurDescription_Mouth
FurDescription_Mouth

6. Applying Fur on Left Ear Mesh

Step 1

With left ear mesh selected, go to Fur > Attach Fur Description > New.

Fur  Attach Fur Description  New
Fur > Attach Fur Description > New

Step 2

With the Fur Description attribute selected, rename it as FurDescription_Ear. Change the values of Density to  10000 and Global Scale to 0.140 to increase the density and scale down the fur length.

FurDescription_Ear
FurDescription_Ear

Step 3

For applying fur to the right ear, go to Fur > Attach Fur Description > FurDescription_Ear.

FurDescription_Ear
FurDescription_Ear

7. Baking Texture on Fur

Step 1

Go to Window > Rendering Editors > Hypershade command.

Window  Rendering Editors  Hypershade
Window > Rendering Editors > Hypershade

Step 2

In the Hypershade window, select the File node. You can see the file node inside the work area as well.

Hypershade window
Hypershade window

Step 3

Browse the location of the body texture map which was saved previously.

Browse the location of the body texture map
Browse the location of the body texture map

Step 4

With FurDescription_Body selected, click and hold with middle mouse button and drag and drop it on Base Color. Follow the same procedure with Tip Color and then click on Bake button.

FurDescription_Body
FurDescription_Body

Step 5

Follow the same procedure with FurDescription_Ear.  

FurDescription_Ear
FurDescription_Ear

Step 6

Render the frame. You can see that now the texture and fur color match together as a pattern.

Render the frame
Render the frame

8. Applying Bald Map on Body Fur

Step 1

If you see the eyes closely, you will see fur penetrates the eye balls. So, you need to overcome this situation.  

Penetrating fur
Penetrating fur

9. Refining Fur Attributes

Step 1

In FurDescription_Body attributes, change the values of Inclination to 0.060 and Scraggle to 0.350.

FurDescription_Body
FurDescription_Body 

Step 2

Under Detail setting panel and Length menu, set the values of Map Multiplier, Noise Amplitude and Noise Frequency as shown in the following image. You can play with these value to get different and desired results.

Detail setting
Detail setting

10. Painting Fur Attributes

Step 1

With FurDescription_Mouth selected, go to Fur > Paint Fur Attribute Tool and click on its option box.

Fur  Paint Fur Attribute Tool
Fur > Paint Fur Attribute Tool

Step 2

In the Paint Fur Attributes Tool window, select a hard brush with the value as 0

Paint Fur Attributes Tool
Paint Fur Attributes Tool

Step 3

According to the settings, drag the brush on mouth tip area to remove the fur.

Drag the brush on mouth tip area
Drag the brush on mouth tip area

Step 4

Render the frame. This is your final output.

Render the frame
Render the frame

Conclusion

Play with the fur settings and try different values to get different results. Here I finish the tutorial. Hope you enjoyed the series.

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