1. Painting Body Poly Mesh
Open the teddy bear file which was saved in the last part of the tutorial.
Jump into Rendering mode as shown in the
In the perspective view, go to Texturing > 3D Paint Tool and click on its option box.
After opening 3D
Paint Tool attributes, if you try to paint on the body, a crossed brush
stroke would appear which won’t let you paint. You can’t paint until you apply
a texture map.
Scroll down in the 3D
Paint Tool attributes and open the File Textures drop down menu. Click
on Assign/Edit Texture button to
apply the texture map on the selected body mesh.
In the Assign/Edit File Textures window, set the values of Size X and Y to 1024 and then click on Assign/Edit Textures button.
After creating the texture map, now you will be able to paint on the body.
In the Color panel, select any desired color
and brush and start painting over the surface of the body.
Alternatively, you can select the desired color in Flood color field box and then click on the Flood Paint button to apply the selected color on the complete surface in one go.
After the body is painted, click on Save Texture button to save the painted texture map.
For symmetrical painting, open Stroke drop down menu and turn on Reflection option and X Axis.
Select the white shade in Color folder and paint the foot tip as shown in the following image.
Open UV Texture Editor window. Go to Polygon > UV Snapshot to save the UVs map.
In the UV Snapshot window, set the values of Size X and Y to 1024 and file format to PNG. Click on OK button to save the UV map.
Open the saved file in Photoshop for further paint work.
To add more details, paint in Photoshop as shown in the following image.
In this way, the
texture map painting is done for applying fur in Maya.
2. Creating Mouth Texture Map
In Maya, open the unwrapped UV of mouth inside the UV Texture Editor. Follow the previous process for texture painting.
Apply white color in Photoshop
to make the mouth texture as white.
You can apply the
texture map in Maya and see how it looks like.
3. Applying Eye Shader
With the eye ball selected, do a right click and select Assign Favorite Material > Blinn shade in fly out menu.
In the Blinn Attribute panel, set the shade color to dark gray. Set the values of Diffuse to 0.050, Eccentricity to 0.130, Specular Roll Off to 0.700 and Specular Color to white.
Apply the same blinn shade to the nose tip mesh also.
4. Creating Bald Map for Fur
With the teddy bear mesh selected, go to Texturing > 3D Paint Tool and click on its option box.
In the 3D Paint Tool settings, select the white color as the Flood Color and then click on Flood Paint button to apply the color on the entire mesh.
With a hard brush selected, select the black color shade for painting where you want baldness fur.
Go to Show menu in panel menu bar then check on View Selected option.
In this way, you can paint those areas where you don’t not want fur to grow.
After painting the face area, save texture files by clicking on Save Textures in File Texture panel.
Import the file in Photoshop.
Give the file a name and then click on Save button.
In this way, both color and bald maps have been saved.
4. Apply Fur on Body Mesh
With the body mesh selected, go to Fur > Attach Fur Description > New.
After applying Attach Fur Description, it should look like this.
Rename it as FurDescription_Body in Attribute Editor.
In the FurDescription_Body attribute, change the Global Scale value to 0.250 to scale down the fur length.
If you render the frame, you will notice the less density of the fur and also the jaggedness of the body mesh.
First delete the fur description and then press 3 key for smooth preview.
With the body mesh selected, go to Modify > Convert > Smooth Mesh Preview to Polygons command.
You will notice that now the body mesh becomes smooth. Following the same way, make rest of the meshes smooth too.
After smoothing the mesh, once again go to Fur > Attach Fur Description > FurDescription_Body.
Check the rendered frame. Now it looks better and smoother than before.
To increase the density of fur, go to FurDescription_Body attribute and set the value of Density to 50000.
Once again, render the frame to check the fur density.
With the FurDescription_Body attribute selected, change the Base Color and Tip Color as shown in the following image.
After applying the color, render the frame once again.
5. Applying Fur on Mouth Mesh
For applying fur on mouth, go to Fur > Attach Fur Description > New.
With the Fur Description attribute selected,
rename it as FurDescription_Mouth. Change the values of Density to 10000 and Global Scale to 0.250 to
increase the density and scale down the fur length.
6. Applying Fur on Left Ear Mesh
With left ear mesh selected, go to Fur > Attach Fur Description > New.
With the Fur Description attribute selected, rename it as FurDescription_Ear. Change the values of Density to 10000 and Global Scale to 0.140 to increase the density and scale down the fur length.
For applying fur to the right ear, go to Fur > Attach Fur Description > FurDescription_Ear.
7. Baking Texture on Fur
Go to Window > Rendering Editors > Hypershade command.
In the Hypershade window, select the File node. You can see the file node inside the work area as well.
Browse the location of the body texture map which was saved previously.
With FurDescription_Body selected, click and
hold with middle mouse button and drag and drop it on Base Color. Follow
the same procedure with Tip Color and
then click on Bake button.
Follow the same procedure with FurDescription_Ear.
Render the frame. You can see that now the texture and fur color match together as a pattern.
8. Applying Bald Map on Body Fur
If you see the eyes closely, you will see fur penetrates the eye balls. So, you need to overcome this situation.
9. Refining Fur Attributes
In FurDescription_Body attributes, change the values of Inclination to 0.060 and Scraggle to 0.350.
Under Detail setting panel and Length menu, set the values of Map Multiplier, Noise Amplitude and Noise Frequency as shown in the following image. You can play with these value to get different and desired results.
10. Painting Fur Attributes
With FurDescription_Mouth selected, go to Fur > Paint Fur Attribute Tool and click on its option box.
In the Paint Fur Attributes Tool window, select a hard brush with the value as 0.
According to the settings, drag the brush on mouth tip area to remove the fur.
Render the frame. This is your final output.
Play with the fur settings and try different values to get different results. Here I finish the tutorial. Hope you enjoyed the series.