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  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating a Realistic Teddy Bear in Maya—Part 1

by
Difficulty:IntermediateLength:MediumLanguages:
Final product image
What You'll Be Creating

1. Setting Up Reference Images

Step 1

Start Maya.

Start Maya
Start Maya

Step 2

Load the reference images of the teddy bear in the front and left views. To do that, click on the View menu in the panel view menu and then click on Image Plane and then click on the Import Image option. 

Image Plane
Image Plane

Step 3

Go to the reference file location and load the front profile image of the teddy bear in the front view.

Image Plane
Image Plane

Step 4

Following the same way, load the side image profile in the side view as well.

Image Plane
Image Plane

Step 5

In the front view panel menu bar, go to View > Select Camera command.

View  Select Camera
View > Select Camera

Step 6

With the camera selected in the front view, click on image plane shape attribute tab.

 Camera
Camera

Step 7

Under the Placement Extras rollout menu, set the value of Image Center Y axis to 14.450.

Placement Extras
Placement Extras

Step 8

Following the same way, jump in the side view and set the values of Image Center X axis to -15.00 and Y axis to 14.450.

Placement Extras
Placement Extras

Step 9

In the perspective view, set the value of Image Center Z axis to -15.00 to create a small gap between the images. 

Image Center Z axis
Image Center Z axis

Step 10

Turn on Looking Through Camera radio button to hide the reference images in the perspective view.

Looking Through Camera
Looking Through Camera

2. Modelling Teddy Bear's Body

Step 1

In the perspective view, create a cylinder poly primitive.

Cylinder poly primitive
Cylinder poly primitive

Step 2

With the cylinder selected, press Ctrl-A key. It opens the Channel Editor. In the Inputs parameter, set the values of Subdivisions Axis to 8 and Subdivisions Height to 4.

 Channel Editor
Channel Editor

Step 3

With the cylinder selected, do a secondary-click on it and choose the Vertex command—alternatively you can press the F9 key. 

This action will bring you into the vertex component mode. Then, with the Move tool selected or by pressing the W key on the keyboard to activate the Move tool, adjust the vertices of the cylinder according to the image reference and as shown in the following image.

F9 key
F9 key

Step 4

Being in the perspective view, press F11 key for face selection mode and then select half part of the cylinder. Go to Edit > Delete command to delete the selected faces. 

Edit  Delete
Edit > Delete

Step 5

With the half polygon mesh selected, go to the Edit menu and click on Duplicate Special option box.

Duplicate Special
Duplicate Special

Step 6

In the Duplicate Special Option window, turn on Instance radio button. Keep the Scale X value as -1.00. Click on Duplicate Special button to duplicate the selected half polygon mesh.

Duplicate Special
Duplicate Special 

Step 7

In the front view, go to Shading menu in the panel menu bar and turn on X Ray option to make the polygon object see-through.

Shading menu
Shading menu

Step 8

Jump in the vertex mode and adjust the vertices of the polygon according to the reference image. 

Jump in the vertex mode
Jump in the vertex mode

Step 9

Following the same way, modify the vertices of the cylinder in the side view as well. 

Modify the vertices
Modify the vertices

Step 10

Press F10 key to jump in the edge selection mode. Select the upper and bottom edges and then delete them.

F10 key
F10 key

3. Modelling Teddy Bear's Leg

Step 1

To start with leg modelling, create a cylinder polygon primitive with Subdivision Axis as 8 and Subdivision Height as 4 and place it under thigh area as shown in the following image. 

Create a cylinder polygon primitive
Create a cylinder polygon primitive

Step 2

Rotate the cylinder mesh as shown in the following image.

Rotate the cylinder
Rotate the cylinder 

Step 3

Select and delete the triangular edges of the leg mesh.

Select and delete the triangular edges
Select and delete the triangular edges

Step 4

Delete the cap faces of the opposite side of the leg mesh.

Delete the cap faces
Delete the cap faces

Step 5

With the cap faces of the cylinder selected, apply Extrude command to extrude the faces a bit.

Extrude command
Extrude command 

Step 6

Scale down the extruded faces a little bit. 

Scale down the extruded faces
Scale down the extruded faces

Step 7

Extrude the selected faces twice more and adjust them as shown in the following image.

Extrude the selected faces
Extrude the selected faces

Step 8

You can see the mesh in smooth display mode by pressing 3 on the keyboard.

Smooth display mode
Smooth display mode

Step 9

Go to Edit Mesh > Insert Edge Loop Tool.

Edit Mesh  Insert Edge Loop Tool
Edit Mesh > Insert Edge Loop Tool

Step 10

Insert an edge loop as shown in the following image.

Insert an edge loop
Insert an edge loop

4. Adjoining Torso and Leg

Step 1

With the torso and leg polygon meshes selected, go to Mesh > Combine tool to attach them together.  

Mesh  Combine
Mesh > Combine

Step 2

To merge these two meshes together, you need to have same number of border vertices in both meshes. With a vertex of the body mesh selected (where you want to connect the leg), go to Edit Mesh > Chamfer Vertex command.

 Edit Mesh  Chamfer Vertex
Edit Mesh > Chamfer Vertex

Step 3

The chamfered vertex looks like this.

The chamfered vertex
The chamfered vertex

Step 4

Select and delete the chamfered face.

Select and delete the chamfered face
Select and delete the chamfered face

Step 5

You need to have the same amount of border vertices as you have in the leg. 

Identical vertices number
Identical vertices number

Step 6

Go to Edit Mesh > Interactive Split Tool.

Edit Mesh  Interactive Split Tool
Edit Mesh > Interactive Split Tool

Step 7

With the help of Interactive Split Tool, insert several edge loops to get eight border vertices as identical to the leg border vertices.   

Interactive Split Tool
Interactive Split Tool

Step 8

With the parallel and corresponding vertices of both torso and leg selected, go to Edit Mesh > Merge command to weld them together.

Edit Mesh  Merge
Edit Mesh > Merge

Step 9

To repeat the process, just press G key. 

G key
G key

Step 10

The merged mesh looks like this.

The merged mesh
The merged mesh

Step 11

Go to Edit menu and apply Duplicate Special command to make a duplicate mirrored part of the body on the other side.

 Duplicate Specia
Duplicate Special

Step 12

Adjust the vertices of the mesh according to the reference images of the model.

Adjust the vertices
Adjust the vertices

Step 13

If you see the model in the side view, you will notice the leg mesh is not as thick as drawn in the model sheet. So you need to adjust the vertices to match it up with the reference image.

Lean leg
Lean leg

Step 14

With all vertices of the leg selected, scale them up.

Scale up the vertices
Scale up the vertices

Step 15

Adjust the vertices in the side view also. 

Adjust the vertices
Adjust the vertices

Step 16

In this way the torso and legs of the teddy bear are completed. 

Completed mesh
Completed mesh

5. Modelling Teddy Bear's Hand

Step 1

To begin hand modelling, jump in the side view. 

Begin hand modelling
Begin hand modelling

Step 2

Create a cylinder primitive and put it around the hand reference in the viewport.

Create a cylinder primitive
Create a cylinder primitive 

Step 3

With the cylinder selected, go to Channel Editor and change the values of Subdivisions Axis to 8 and Subdivisions Height to 4.

Channel Editor
Channel Editor

Step 4

Press F10 key to get in the edge selection mode. Select and the delete the triangular edges of the mesh.

Press F10 key
Press F10 key

Step 5

Jump in the side view and arrange the hand polygon mesh according to the reference images.

Jump in the side view
Jump in the side view

Step 6

Press F11 key to jump in the face selection mode. Select and delete the cap faces of the opposite side of the hand mesh.

Press F11 key
Press F11 key

Step 7

To merge hand with the body, you need to have same number of border vertices in both meshes. With a vertex of the body mesh selected (where you want to connect the hand), go to Edit Mesh > Chamfer Vertex command.

Edit Mesh  Chamfer Vertex command
Edit Mesh > Chamfer Vertex command

Step 8

Select and delete the chamfered face.

Select and delete the chamfered face
Select and delete the chamfered face

Step 9

With the torso and hand polygon meshes selected, go to Mesh > Combine tool to attach them together.

Mesh  Combine tool
Mesh > Combine tool

Step 10

You need to have the same amount of border vertices in the torso border as you have in the leg. 

Identical number of vertices
Identical number of vertices

Step 11

Go to Edit Mesh > Interactive Split Tool and start splitting the polygons as shown in the following image.

Edit Mesh  Interactive Split Tool
Edit Mesh > Interactive Split Tool

Step 12

With the parallel and corresponding vertices of both torso and hand selected, go to Edit Mesh > Merge command to weld them together.

Edit Mesh  Merge
Edit Mesh > Merge 

Step 13

Insert an edge loop around the arm area as shown in the following image.

Insert an edge loop
Insert an edge loop

Step 14

The so far completed model looks like this.

Completed model
Completed model

6. Modelling Teddy Bear's Head

Step 1

Create a new cylinder primitive with Subdivisions Axis as 8 and Subdivisions Height as 4.

Create a new cylinder primitive
Create a new cylinder primitive 

Step 2

Jump in the front view and place the cylinder around the head area as shown in the reference image.

Jump in the front view
Jump in the front view 

Step 3

With the head mesh selected and X-ray mode turned on, press F9 key for vertex selection mode and then adjust the vertices according to the reference image.

 X-ray mode
X-ray mode

Step 4

With the body mesh and head mesh selected, go to Mesh > Combine command to attach these meshes together. 

Mesh  Combine
Mesh > Combine

Step 5

In this way the base modelling of the teddy bear is completed.

Base model ready
Base model ready

Conclusion

In the next part of the tutorial, I'll show how to apply fur on the teddy bear's body.

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