Start Blender and open the file which was saved in the last part of the tutorial. Add
a new Armature using Shift-A.
With the armature selected, tab into edit mode.
the bone tab to the right side, rename the bone to Root.
Ensure you stay in Edit mode.
Note: Rotation in Edit mode and Object mode are
the Pivot Point up top, set it to 3D Cursor.
side view, rotate (R) the bone at 90 degrees.
a new bone (Shift-A) and drag it up.
the bone as shown in the following image and subdivide it (W).
the circle on top part of the divided bone.
bone for the neck (E) as shown in the following image.
again for the head.
the bone tab, rename these bones as shown in the following image.
a new bone (Shift-A) for the legs.
it as shown.
it at 180 degrees.
the rotation / position.
to side view and re-position the top circle.
the bottom circle.
in the Y-axis for feet.
the view and make sure the bone is pointing towards the middle of the foot.
the bone shown and subdivide (W) it.
to side view and bend the knee a little bit.
the bones as shown.
the feet bone and duplicate (Shift-D) it for Inverse Kinematics (IK).
it as foot.IK.L.
a new bone (Shift-A).
it at 135 degrees.
it as shown in the following image.
the circle on the end and position it on the wrist.
Extrude for hand bones.
the hand bone and subdivide (W) it.
the middle circle and adjust accordingly.
Select the arm bone and subdivide it (W).
Select the middle circle and re-position it for elbow.
Go to side view and re-select the circle from Step 33 (on the
hands) and extrude it for thumbs.
thumb bone and Disconnect Bone (Alt-P).
Re-position the bone.
the circle shown and re-position it.
the circle between the two bones on arms and re-position it to be a little bit
behind (on the Y-axis) the other circle on the arms.
the arm bones like so.
the bone (Shift-D) for IK.
the bone to hand.IK.L.
a new bone (Shift-A) for ear.
Position it as shown in the following image.
Subdivide (W) the bone.
the middle circle and re-position.
the bones as shown in the following image.
In the next and last part of this series, I'll conclude the rigging process.
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