
1. Rigging
Step 1
Start Blender and open the file which was saved in the last part of the tutorial. Add
a new Armature using Shift-A.

Step 2
With the armature selected, tab into edit mode.

Step 3
On
the bone tab to the right side, rename the bone to Root.

Step 4
Ensure you stay in Edit mode.
Note: Rotation in Edit mode and Object mode are
different.

Step 5
On
the Pivot Point up top, set it to 3D Cursor.

Step 6
In
side view, rotate (R) the bone at 90 degrees.

Step 7
Insert
a new bone (Shift-A) and drag it up.

Step 8
Place
the bone as shown in the following image and subdivide it (W).

Step 9
Select
the circle on top part of the divided bone.

Step 10
Extrude
bone for the neck (E) as shown in the following image.

Step 11
Extrude
again for the head.

Step 12
On
the bone tab, rename these bones as shown in the following image.

Step 13
Add
a new bone (Shift-A) for the legs.

Step 14
Place
it as shown.

Step 15
Rotate
it at 180 degrees.

Step 16
Make
the placement.

Step 17
Adjust
the rotation / position.

Step 18
Turn
to side view and re-position the top circle.

Step 19
Select
the bottom circle.

Step 20
Extrude
in the Y-axis for feet.

Step 21
Switch
the view and make sure the bone is pointing towards the middle of the foot.

Step 22
Select
the bone shown and subdivide (W) it.

Step 23
Switch
to side view and bend the knee a little bit.

Step 24
Rename
the bones as shown.

Step 25
Select
the feet bone and duplicate (Shift-D) it for Inverse Kinematics (IK).

Step 26
Rename
it as foot.IK.L.

Step 27
Add
a new bone (Shift-A).

Step 28
Rotate
it at 135 degrees.

Step 29
Place
it as shown in the following image.

Step 30
Grab
the circle on the end and position it on the wrist.

Step 31
Extrude for hand bones.

Step 32
Select
the hand bone and subdivide (W) it.

Step 33
Select
the middle circle and adjust accordingly.

Step 34
Select the arm bone and subdivide it (W).

Step 35
Select the middle circle and re-position it for elbow.

Step 36
Go to side view and re-select the circle from Step 33 (on the
hands) and extrude it for thumbs.

Step 37
Select
thumb bone and Disconnect Bone (Alt-P).

Step 38
Re-position the bone.

Step 39
Select
the circle shown and re-position it.

Step 40
Select
the circle between the two bones on arms and re-position it to be a little bit
behind (on the Y-axis) the other circle on the arms.

Step 41
Rename
the arm bones like so.

Step 42
Duplicate
the bone (Shift-D) for IK.

Step 43
Rename
the bone to hand.IK.L.

Step 44
Add
a new bone (Shift-A) for ear.

Step 45
Position it as shown in the following image.

Step 46
Re-position
the circle.

Step 47
Subdivide (W) the bone.

Step 48
Select
the middle circle and re-position.

Step 49
Rename
the bones as shown in the following image.

Conclusion
In the next and last part of this series, I'll conclude the rigging process.
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