1. Merging the Legs and Feet
Start Blender and open the file which was saved in the last part of the tutorial series. Select
the leg and hide (H) it.
Select the indicated vertices and delete (X).
(Alt-H) the legs and select the two edges as shown in the following image.
space bar and search for Bridge Edge Loops.
(H) the tail.
the edge and delete (X).
(Alt-H) the tail and this time hide (H) the body. Take note which
edges would be intersecting between the body and the tail.
Select and delete (X) the indicated edges.
the two edges and bring up the search bar and look for Bridge Edge Loops.
up the Vertex Context Menu and select Smooth Vertices.
into Object mode. We've finished merging the limbs. The model should look as
2. Adding Details to Face
a new cube (Shift-A).
(W) it and set number of cuts to 3 and smoothness to 1.
into object mode and bring up the Object Context Menu (W) and select Shade
it to be as large as the reference.
(Shift-D) and place it as follows.
these vertices and scale (S) it in the Z-axis (Z).
these vertices and scale (S) it in the Y-axis (Y).
a new cube (Shift-A).
Number of cuts to 3 and smoothness to 1.
to the Modifiers Tab and add a Mirror modifier.
Subdivision Surface modifier.
into Object mode and bring up the Object Context Menu (W) and select Shade
into Edit mode and scale (S) it in the Z-axis (Z).
(S) it accordingly.
(S) it in the Y-axis (Y).
the shape as per the reference image.
them all into one object (Alt-J).
and adjust the vertices so that the eye is placed in the eye socket as shown in the following image.
and adjust accordingly.
Select the indicated edges and snap (Shift-S) and select Cursor
into Object mode and add (Shift-A) a new Circle.
the Vertices count to 16.
Select the edges and make face (F).
Scale (S) it down.
to side view and rotate (R) it to -90 degrees.
Adjust the vertices to be in front of the eyeball.
top view, 7 on the number pad, duplicate (Shift-D) the vertices and
move it onto the left eye.
Tab into Object mode. In the modifiers tab, apply the Mirror
the head and apply Mirror modifier.
both modifiers for the Body and Eyeball.
all objects and combine them (Ctrl-J).
end model would look like this.
In the next part of the tutorial series, I'll show you the texturing of the rabbit in Blender.