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  1. 3D & Motion Graphics
  2. Blender
Cgi

Creating a Rabbit in Blender: Part 4

by
Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Merging the Legs and Feet

Step 1

Add a new cube using Shift-A.

Step 2

Subdivide (W) it.

Step 3

Change the number of cuts to 2 and smoothness to 1.

Step 4

Add Mirror Modifier.

Step 5

Add a Subdivision Surface modifier.

Step 6

In Object Mode, press W > Shade Smooth.

Step 7

Switch to Edit mode and position and scale the cube as shown in the following image.

Step 8

Select the bottom vertices and delete (X).

Step 9

Select the bottom edges and make it flat on the Z-axis (S then Z then 0).

Step 10

Go to side view and adjust the vertices.

Step 11

Select the back vertices and adjust is according to the reference.

Step 12

Add an edge loop (Ctrl-R) in the middle and adjust it as shown.

Step 13

Add an edge loop from the front to the back.

Step 14

Grab it along the edges (G then G again) and adjust it as shown in the following image.

Step 15

Select the bottom vertices.

Step 16

Create the face using the selected vertices.

Step 17

Use Inset (I).

Step 18

Use knife tool (K) and cut those edges as shown in the following image.

Step 19

Select the vertices shown and scale (S) via the X-axis (X).

Step 20

Switch to Face Select mode and select the faces as shown in the following image.

Step 21

Switch to the side view.

Step 22

Extrude the selected faces.

Step 23

Select the middle edges and rotate.

Step 24

Select the vertices shown and scale it via the X-axis.

Step 25

Select the back side faces and scale (S) it down in the X-axis (X) and then add the edges and scale (S) it down in the X-axis (X) again.

Step 26

Add an edge loop.

Step 27

Tab into object mode and your model should look like this.

2. Merging Head and Ear

Step 1

In object mode, box select (B) all the objects.

Step 2

Combine them all into one object (ALT-J).

Step 3

Select the connected vertices on the head. Hover mouse to vertices and press L.

Step 4

Select the vertices on the ear and delete (X) it.

Step 5

Unhide the face vertices (ALT-H) and determine which vertices would be directly underneath the ears.

Step 6

Select said vertices and delete it.

Step 7

Select both edges (ALT-LMB) as shown in the following image.

Step 8

Press space bar to bring up the search menu and type in ‘Bridge Edge Loops’.

Step 9

Select the edge that connects to the head and smooth vertices a few times.

Step 10

The model should look as follows.

3. Merging Head and Body

Step 1

Select the edges shown, in between head and torso, and delete (X) them.

Step 2

Select the edge on the torso and extrude it in the Z-axis.

Step 3

Scale it to 0 in the Z-axis.

Step 4

Select both edges and press space bar to bring up the search menu and type in Bridge Edge Loops.

Step 5

Select the head edges and bring up the vertex context menu (W) and select Smooth Vertices.

Step 6

Add an edge loop.

Step 7

Select edge loops shown and scale it in the Z-axis.

4. Merging Arm and Leg to Body

Step 1

Select connected vertices for the arms and legs, hover the mouse and press L, and determine which vertices are intersecting with the arm.

Step 2

Select the indicated vertices and delete.

Step 3

Add two edge loops as shown in the following image.

Step 4

Select edges shown and delete (X) edges.

Step 5

Hide the head and body vertices.

Step 6

Select and delete the following vertices.

Step 7

Select the edges on the arms and body. Press space bar to bring up the search menu and type in Bridge Edge Loops.

Step 8

Select the vertices on body and bring up the vertex context menu (W) and select Smooth Vertices.

Step 9

Select both edges near the leg side.Press space bar to bring up the search menu and type in Bridge Edge Loops.

Step 10

Select the vertices on body and bring up the vertex context menu (W) and select Smooth Vertices.

Step 11

Go to front view and adjust the vertices.

Step 12

Select the vertices and adjust the shape.

Conclusion

I’ll continue merging the rest of the limbs and continue with modelling the details on the face in the next part of the tutorial series.

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