1. Setting up Model Reference Images
Open Blender. Press 3 on the keypad to go to side view. Press Shift-A then add Image > Reference.
Select the reference image.You'll find the reference images attached with the tutorial.
Align the side reference by pressing G then Y
and grab it to the right side.
Put the reference little behind so it
doesn’t intersect with the modelling process later.
Go to front view by pressing 1 on the number pad. Press G then X and grab it to the left.
Set up the front reference view. Press Shift-A then add Image > Reference.
Select the reference image.
Go to side view by pressing 3 and then do the
same for the front reference. Press G then Y and then drag it to the right.
Align the reference model to be above the ground.
Select both references and then press G then Z and set the
reference feet to align with the green line.
2. Modeling Shapes
Start by selecting and grabbing the Cube to position it
towards the head. Select the cube then press G then Z and grab it upwards until it
aligns with the centre of the head.
Go into edit mode using the shortcut Tab.
Press W and select Subdivide.
On the bottom left side you should see a Subdivide
dropdown. Click to expand it and increase the Number of cuts to 2 and Smoothness
Go to front view by pressing 1 on the number pad and press
B to select everything on the left side. Press X to Delete Vertices.
On the right side select the Modifiers Tab and Dropdown > Mirror.
On the mirror Modifier, put a tick mark on the Clipping. This makes every
vertex, that connects to the centre, to stay at the centre location.
Add another cube. Press Shift-A and select Cube.
Press W to subdivide the cube, 1 on the Number
of cuts and 1 on the Smoothness on the dropdown settings.
Press B and select everything on the left side. Press X and Delete Vertices.
Hover the mouse cursor to the vertices and press L to select connected vertices and press S to scale the vertices.
Ensure the Pivot Point is set to Median Point.
Press G and to grab the vertices and align it accordingly using your mouse.
Press W to subdivide it one more time.
Hold down Alt-left mouse button on an edge to select it an edge loop.
Press S to scale it up.
Press B to box select the other vertices.
Press S to scale them up to match the reference.
Press 3 to go to the side view. Press L and hover your mouse over a vertex to select all connected vertices.
Position (G) and Rotate (R) along the X
(Left or right), Y (Front or back) or Z (Up or down)-axis accordingly.
Add a new cube using Shift-A and selecting Cube.
Press W to subdivide the cube.
Scale (S) and position (G) the cube towards the
middle of the body reference.
Press W to subdivide the cube to give it even more
Press S to scale the cube and then press Z to
scale it on the z-axis (up and down).
Scale it accordingly.
Select one of the vertices, hold down Shift and then
select another vertex.
Turn on proportional editing, the red circle in the picture, and on the drop down tick the mark box for Connected Only.
If unticked, other
unconnected vertices will also be affected.
Grab the vertices down along the Z-axis (Press G then Z).
Note: The circle is the area of effect for any transformation or rotation
for any selected vertices.
Expand the two vertices using scale (S) and dragging
the mouse away from the middle point.
Go to front view by pressing 1 on the number pad and
select the vertices in the red circle in the picture above.
Scroll the middle mouse button up to narrow the area that
proportional editing affect.
Drag the mouse away from the centre point to scale the
Hover over to the edge loop in the picture above and select
it by holding down Alt and left mouse button and then scale it.
Keep adjusting the vertices until it looks like the reference.
Do the same for neck (Spherical Shape) by adding a cube,
subdividing it two times and scale some vertices.
Insert a new
Cube using, Shift-A, to make the ears.
at any point of this tutorial that you encounter this sort of situation in
which a vert won’t budge and stays at the centre and won’t move towards the
left or right (red circle), just untick Clipping and you’re good to go.
Subdivide (W) it two times and scale (S) it
down in the (Shift-Z) X and Y-axes.
the ears by moving vertices.
This is how it looks from side view.
In the next part of the tutorial series, I'll show you how to create hands and legs to complete the body modelling process.
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