Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 9
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Read Time:
1 min
This post is part of a series called Next-Gen Video Game Hot Rod: The Complete Workflow.

Today, one of our most popular tutorial series ever comes to an end, as we present the final part of Laurens Corijn's incredible 9-day Hot Rod tutorial. In this part, Laurens takes us through how to finalise the remaining textures and take our model to completion!
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
We hope you enjoyed the series, and we'd love to see your results in the comments!
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Sign upI'm Laurens Corijn, a recent Digital Arts & Entertainment graduate from Belgium. I've been doing CG for 4 years now, mainly focusing on mechanical subjects such as vehicles. I equally enjoy working on high-end rendering, and optimized, real-time, video game art. Besides doing CG, I like to spend my time listening to music, and riding and maintaining my motorcycle. My website can be found at: laurenscorijn.com.
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