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  1. 3D & Motion Graphics
  2. 3D Studio Max

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 7

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This post is part of a series called Next-Gen Video Game Hot Rod: The Complete Workflow.
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 6
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 8

Now that we've wrapped up the UV's in the previous part, it's time to get to business with some serious normal map baking. You'll be taken from a simple bake that shows an almost ideal baking scenario, to some very difficult examples such as the drivetrain and engine. Smoothing groups, UV splits/seams, cage setup and tweaking, and filtering settings, etc.. are all covered in detail. A few exceptionally difficult normal map problems, as well as their respective solutions, are also shown in this video.


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