Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 7

Now that we've wrapped up the UV's in the previous part, it's time to get to business with some serious normal map baking. You'll be taken from a simple bake that shows an almost ideal baking scenario, to some very difficult examples such as the drivetrain and engine. Smoothing groups, UV splits/seams, cage setup and tweaking, and filtering settings, etc.. are all covered in detail. A few exceptionally difficult normal map problems, as well as their respective solutions, are also shown in this video.
Additional Files/ Plugins:
- Matballz/Litspheres shader
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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