Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 6

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.
After having finished the task of modeling, we will now jump into the unwrapping on Day 6 of our Hot Rod series. We will show you some important methods that can improve your overall unwrapping workflow, and some tips regarding optimizing your UV's for proper baking later on. You will also be introduced to some handy 3ds Max scripts that can make your life loads easier when unwrapping.
Additional Files/ Plugins:
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Subscribe below and we’ll send you a weekly email summary of all new 3D & Motion Graphics tutorials. Never miss out on learning about the next big thing.
Update me weeklyEnvato Tuts+ tutorials are translated into other languages by our community members—you can be involved too!
Translate this post