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  1. 3D & Motion Graphics
  2. 3D Studio Max

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 3

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This post is part of a series called Next-Gen Video Game Hot Rod: The Complete Workflow.
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 2
Creating a Next-Gen Video Game Hot Rod: the Complete Workflow: Part 4

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

In the series' biggest part yet, we'll be diving straight into highpoly modeling with the most challenging part of the car, the gigantic, supercharged Hemi 540 engine and its transmission! Through this, you will learn that modeling something as complex as an engine is not an impossible task!

This tutorial can be followed as part of the larger series, but it can also be viewed as a standalone tutorial for creating an impressive highpoly engine block. It even includes a bonus video that explains how to make a nice render setup for this sort of highpoly mechanical work!!


Final Effect Preview


Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Note: click the 'Monitor' icon to view tutorial in full-screen HD.


Note: click the 'Monitor' icon to view tutorial in full-screen HD.


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