1. 3D & Motion Graphics
  2. 3D Studio Max

Creating A Mushroom Macro Render - Part 2

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This post is part of a series called Revealing Nature's Magnificence.
Creating A Mushroom Macro Render - Part 1
Creating A Mushroom Macro Render - Part 3

In this multi-part tutorial series you’ll learn to create a cool macro style render using 3D Studio Max, Photoshop and V-Ray. Throughout the series author Wassim Ouartsi will walk you through the entire process he used to create this fantastic image. In part two you'll learn how to unwrap the mushroom mesh, paint the textures in photoshop and create the bump and specular maps, adding to this, the creation of different shaders with the awesome free Multi Texture Map plugin!

Over the course of the series, you’ll learn how to Model, Uv Map, Texture, Light and render the scene before moving into Photoshop for post production. Where you’ll learn how to use Z-Depth to create depth of field, apply color correction and make final adjustments.

Additional Files/ Plugins:

Part 2-1

Note: Click the 'Box' icon to view the tutorial in full-screen HD.

Part 2-2

Part 2-3

Part 2-4

Use the link below to download this tutorial for offline viewing.

Download Video

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