1. Texturing in Substance Painter
Continuing on from the last part of the tutorial series, go to Smart Material shelf, drag and drop Wood Walnut material into Layers. Add a black mask, fill the colour for staircases.
the direction of wood grain is not correct, rotate the Wood Fibers layer to 90º
and select Wood Fibers 2 masking > select wood_pattern_01 > rotate 90º.
the Base layer’s color to lighter colour.
this step for the small wood log in the front. Change the color to a yellowish
a fill layer on the top of the layers. Turn off height, metal and nrm.
the base colour to dark brown. Increase the roughness to 1.0.
a black mask, right click on the mask and select Add generator. Click on
Generator and select Light.
the angle to cast shadow in the textures. You can press C to view the base
colour mapping for easier judgement. That's the mapping in 1001.
to 1002, press M to back to Material view. What I've put in 1002 are the
and drop Wood Beech Veined material from Smart Materials shelf to Layers.
the base wood colour to darker brown.
Base Wood layer, change the colour to lighter brown and add a black mask.
click on black mask > Add Generator > click on Generator > select Mask
down to Image inputs, click on the Texture and select Grunge Marble Shapes.
the settings of this generator to achieve the desired result.
on the black mask, right click and select Add Paint.
Using Bark brush, change to black colour by pressing X (invert colour) to erase
some of the bright edges.
a black mask for the folder, press 4 and fill in the wheels’ UVs.
a Wood Chest Stylized smart material into layers.
a black mask and fill in the wheel’s support UVs.
a Steel Rust Surface into the layers. Delete the Rust layer.
a black mask to the folder and fill in the steels’ UVs. Change the Base Metal
colour to light purple.
the settings for metal scratches layer > masking > Grunge_scratches_dusty.
paint into the black mask of Edges layer. Use Bark brush to add some details.
you've completed the texturing for 1002.
Move to 1003. Here are the UVs in the 1003 texture.
Copy the Steel Rust Surface from 1002 by pressing Ctrl-C and paste Ctrl-V into 1003.
Add a black mask then fill all the steels’ UVs.
and drop Fabric UCP Dirty smart material into layers.
off Use Custom Color in Fabric UCP layer.
the colour to a turquoise colou.
Adjust the settings of Dirt layer > masking > MG_Dirt.
the settings of Folds too. Create a black mask for the folder and fill the
the curtain folder, add a black mask and fill colour for the rolled cloth.
Change the colour to darker green.
and drop Wood Rough material into layers. Change the colour to orange-brown.
a black mask and fill colotr for the wood planks.
the Wood Rough layer and change to darker brown. Add black mask then use Sponge brush to paint some parts to become darker.
steps for the desk in front. Change the dark brown to light yellow for some
move to 1004. What I've put in 1004 are roof tiles’ UVs.
and drop Mortar Wall material to layers.
the colour to light maroon colour. Increase the roughness.
the layer, change the colour to darker red. Add a black mask, using Sponge brush to paint some variation on the roof tiles.
again the dark red layer, change to purple color and multiply. Add black mask,
right click and add generator, select 3D Linear Gradient.
Press B to view Position mapping, pick the colour from the top and bottom of the roof
for 3D Position Start and End.
again the Mortar Wall layer, change the colour to orange and add black mask,
paint on the roof tiles to create variation.
Move to the last texture 1005, repeat the previous steps for the door and ropes. The Ropes’ material was using Fabric Rough Aligned while door was using Wood Walnut smart material.
gemstone, create a Fill layer and change the colour to turquoise.
the fill layer, add a black mask and generator > select Fiber Glass Edge
Now you've completed the texturing of the magpie cart in Substance Painter and here's the final
In the next part of the tutorial series, I'll show you how to export the textures to Maya and finalise the model and render.
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