
1. Modelling in Maya
Step 1
Continuing from the last tutorial, duplicate the wood plank and rotate X and Y axes to
90°, adjust the size to fit into the cart.

Step 2
Duplicate
another wood plank in the red region, scale and position it to the front of the
roof.

Step 3
Delete
the excess faces.

Step 4
Adjust
the top edges of every wood geometry to fit the roof guide.

Step 5
Duplicate
the front wood plank to the back and adjust the shapes to fit the roof.

Step 6
Create
a cube and scale to fit the cart, insert an edge loop at the end of cube.

Step 7
Select
the small face and extrude.

Step 8
Repeat the steps for the other side of the cart.

Step 9
Using
Target Weld Tool, snap the vertex to the border vertex.

Step 10
Repeat
previous step for the other side.

Step 11
Bevel
this geometry by using three-edge-bevel method.

Step 12
Create
a cylinder as screw, reduce the subdivision axis and bevel the edges.

Step 13
Duplicate
the screw and place around the geometry.

Step 14
For
doorknob, create a cube and rotate 45° as the base, create a cylinder as the
joint, a torus as the knob, then use three-edge-bevel method to bevel all three geometry.

Step 15
Create
a cylinder, change subdivision axis to 6, pull the vertex in the middle
outwards.

Step 16
Select
all edges > Shift-Right click > Bevel Edge. Increase segments to 2 and
turn off Chamfer then adjust the Fraction.

Step 17
Create
a cube and shape it like the image below.

Step 18
Use five-edge-bevel method to bevel the geometry.

Step 19
Repeat
steps for the rest of the wood block.

Step 20
For
the hook at the back, separate the parts as you wouldn’t able to build
a shape like this with wood in real life.

Step 21
Create
a cube as roof tiles. Use three-edge-bevel method to bevel.

Step 22
Duplicate
the roof tile and place it in a row. Change a little shapes of the roof tiles
to create unevenness.

Step 23
Combine
all the roof tiles and duplicate, then move it upwards. You can flip the tiles
geometry by change the number of scale Z to -1, so that you don’t need to
adjust the shape too much.

Step 24
Create
a cube on top of the roof, adjust the shape and add three-edge-bevel.

Step 25
Duplicate the top roof tile and place them across the rooftop. Adjust the shapes to fit the guide.

Step 26
Continue arranging the roof tiles, duplicate the roof tiles and flip to the opposite side.

Step 27
Create
a cube as the staircase.

Step 28
Use
five-edge-bevel method to bevel. Because this part always been stepped, the edges
would be damage, so the bevel’s distance can be bigger.

Step 29
Create
another cube on the top of the wheels.

Step 30
Create
one more cube on another side of wheel.

Step 31
Delete
the bottom and left right faces.

Step 32
Using
Multi Cut Tool, draw lines to create cracks.

Step 33
Delete
the cracks faces and adjust the shape.

Step 34
Extrude a thickness for it then use five-edge-bevel method to bevel.

Step 35
Repeat
steps for the last piece of the geometry.

Step 36
Create
a cube and cylinder as the connector for the geometry.

Step 37
Create
a cylinder for wheel hub and make the inner edges uneven.

Step 38
Extrude
the faces like the image below.

Step 39
Insert
edge loops to create bevel, adjust the inner edge loop to make it look round.

Step 40
Create
cubes and bevel with five-edge-bevel method, insert one cube per edge of the wheel
hub.

Step 41
Create
another cube as the wheel and use five-edge-bevel method.

Step 42
Duplicate
the cube and adjust shapes for a whole wheel. You can also add cracks on the
surface like Step 32-33.

Step 43
Repeat steps for back wheel.

Step 44
Duplicate
the whole wheels and stairs, mirror to the opposite side by changing the number
of Scale X to -1.

Conclusion
In the next part of the tutorial series, I'll finish the modelling part.
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