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# Creating a Magpie Cart in Maya: Part 2

Difficulty:IntermediateLength:ShortLanguages:

## 1. Modelling in Maya

### Step 1

Continuing from the last tutorial, duplicate the wood plank and rotate X and Y axes to 90°, adjust the size to fit into the cart.

### Step 2

Duplicate another wood plank in the red region, scale and position it to the front of the roof.

### Step 3

Delete the excess faces.

### Step 4

Adjust the top edges of every wood geometry to fit the roof guide.

### Step 5

Duplicate the front wood plank to the back and adjust the shapes to fit the roof.

### Step 6

Create a cube and scale to fit the cart, insert an edge loop at the end of cube.

### Step 7

Select the small face and extrude.

### Step 8

Repeat the steps for the other side of the cart.

### Step 9

Using Target Weld Tool, snap the vertex to the border vertex.

### Step 10

Repeat previous step for the other side.

### Step 11

Bevel this geometry by using three-edge-bevel method.

### Step 12

Create a cylinder as screw, reduce the subdivision axis and bevel the edges.

### Step 13

Duplicate the screw and place around the geometry.

### Step 14

For doorknob, create a cube and rotate 45° as the base, create a cylinder as the joint, a torus as the knob, then use three-edge-bevel method to bevel all three geometry.

### Step 15

Create a cylinder, change subdivision axis to 6, pull the vertex in the middle outwards.

### Step 16

Select all edges > Shift-Right click > Bevel Edge. Increase segments to 2 and turn off Chamfer then adjust the Fraction.

### Step 17

Create a cube and shape it like the image below.

### Step 18

Use five-edge-bevel method to bevel the geometry.

### Step 19

Repeat steps for the rest of the wood block.

### Step 20

For the hook at the back, separate the parts as you wouldn’t able to build a shape like this with wood in real life.

### Step 21

Create a cube as roof tiles. Use three-edge-bevel method to bevel.

### Step 22

Duplicate the roof tile and place it in a row. Change a little shapes of the roof tiles to create unevenness.

### Step 23

Combine all the roof tiles and duplicate, then move it upwards. You can flip the tiles geometry by change the number of scale Z to -1, so that you don’t need to adjust the shape too much.

### Step 24

Create a cube on top of the roof, adjust the shape and add three-edge-bevel.

### Step 25

Duplicate the top roof tile and place them across the rooftop. Adjust the shapes to fit the guide.

### Step 26

Continue arranging the roof tiles, duplicate the roof tiles and flip to the opposite side.

### Step 27

Create a cube as the staircase.

### Step 28

Use five-edge-bevel method to bevel. Because this part always been stepped, the edges would be damage, so the bevel’s distance can be bigger.

### Step 29

Create another cube on the top of the wheels.

### Step 30

Create one more cube on another side of wheel.

### Step 31

Delete the bottom and left right faces.

### Step 32

Using Multi Cut Tool, draw lines to create cracks.

### Step 33

Delete the cracks faces and adjust the shape.

### Step 34

Extrude a thickness for it then use five-edge-bevel method to bevel.

### Step 35

Repeat steps for the last piece of the geometry.

### Step 36

Create a cube and cylinder as the connector for the geometry.

### Step 37

Create a cylinder for wheel hub and make the inner edges uneven.

### Step 38

Extrude the faces like the image below.

### Step 39

Insert edge loops to create bevel, adjust the inner edge loop to make it look round.

### Step 40

Create cubes and bevel with five-edge-bevel method, insert one cube per edge of the wheel hub.

### Step 41

Create another cube as the wheel and use five-edge-bevel method.

### Step 42

Duplicate the cube and adjust shapes for a whole wheel. You can also add cracks on the surface like Step 32-33.

### Step 43

Repeat steps for back wheel.

### Step 44

Duplicate the whole wheels and stairs, mirror to the opposite side by changing the number of Scale X to -1.

## Conclusion

In the next part of the tutorial series, I'll finish the modelling part.