1. Modelling in Maya
Continuing from the last tutorial, duplicate the wood plank and rotate X and Y axes to
90°, adjust the size to fit into the cart.
another wood plank in the red region, scale and position it to the front of the
the excess faces.
the top edges of every wood geometry to fit the roof guide.
the front wood plank to the back and adjust the shapes to fit the roof.
a cube and scale to fit the cart, insert an edge loop at the end of cube.
the small face and extrude.
Repeat the steps for the other side of the cart.
Target Weld Tool, snap the vertex to the border vertex.
previous step for the other side.
this geometry by using three-edge-bevel method.
a cylinder as screw, reduce the subdivision axis and bevel the edges.
the screw and place around the geometry.
doorknob, create a cube and rotate 45° as the base, create a cylinder as the
joint, a torus as the knob, then use three-edge-bevel method to bevel all three geometry.
a cylinder, change subdivision axis to 6, pull the vertex in the middle
all edges > Shift-Right click > Bevel Edge. Increase segments to 2 and
turn off Chamfer then adjust the Fraction.
a cube and shape it like the image below.
Use five-edge-bevel method to bevel the geometry.
steps for the rest of the wood block.
the hook at the back, separate the parts as you wouldn’t able to build
a shape like this with wood in real life.
a cube as roof tiles. Use three-edge-bevel method to bevel.
the roof tile and place it in a row. Change a little shapes of the roof tiles
to create unevenness.
all the roof tiles and duplicate, then move it upwards. You can flip the tiles
geometry by change the number of scale Z to -1, so that you don’t need to
adjust the shape too much.
a cube on top of the roof, adjust the shape and add three-edge-bevel.
Duplicate the top roof tile and place them across the rooftop. Adjust the shapes to fit the guide.
Continue arranging the roof tiles, duplicate the roof tiles and flip to the opposite side.
a cube as the staircase.
five-edge-bevel method to bevel. Because this part always been stepped, the edges
would be damage, so the bevel’s distance can be bigger.
another cube on the top of the wheels.
one more cube on another side of wheel.
the bottom and left right faces.
Multi Cut Tool, draw lines to create cracks.
the cracks faces and adjust the shape.
Extrude a thickness for it then use five-edge-bevel method to bevel.
steps for the last piece of the geometry.
a cube and cylinder as the connector for the geometry.
a cylinder for wheel hub and make the inner edges uneven.
the faces like the image below.
edge loops to create bevel, adjust the inner edge loop to make it look round.
cubes and bevel with five-edge-bevel method, insert one cube per edge of the wheel
another cube as the wheel and use five-edge-bevel method.
the cube and adjust shapes for a whole wheel. You can also add cracks on the
surface like Step 32-33.
Repeat steps for back wheel.
the whole wheels and stairs, mirror to the opposite side by changing the number
of Scale X to -1.
In the next part of the tutorial series, I'll finish the modelling part.
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