
Reference
The original concept art is from MaevaBroadbin: https://www.artstation.com/artwork/3gJ6D

1. Modelling the Cart
Step 1
Open Maya. Select the perspective camera from Outliner, named persp, set the Focal Length to 88 as this number is the closest focal length to human eyes.

Step 2
Create
a base as guide. Create a cube as the body of the cart and another cube as the
roof.

Step 3
Create
cylinders as wheels guides.

Step 4
Now start to model the actual modelling. Create a cube as the wall. With the help of Insert Edge Loop Tool, insert some edge
loops.

Step 5
Press
Ctrl-1 to isolate the selected object, insert edge loop at the edges as
bevels. The smaller the distance between edges, the sharper the edge.

Step 6
Select
the faces at the back and delete.

Step 7
Insert
two more edge loops, select the middle faces and move backwards.

Step 8
Insert
more edge loops as bevel. Move the vertices left and right so that it won’t
look rigid.

Step 9
Press Shift key with Right Mouse Button > Multi Cut tool and draw edges for window, then
delete the window faces.

Step 10
Create
another cube. Delete the faces at the back.

Step 11
Insert
edge loops as bevel for every in-between edges.

Step 12
Select
all the edges in between of bevels, then move inwards.

Step 13
Insert
more edge loops as bevel, move the vertices left and right like Step 8.

Step 14
Create
a cube and shape it like this. Delete the faces at the back.

Step 15
Previously,
I was using the three-edge-bevel method to do bevel. This time, we will be using
five-edge-bevel method. Insert edge loop as three-edge-bevel first.

Step 16
Delete
all edges in the middle of bevels.

Step 17
Select each edge of the bevel, scale bigger or smaller to create unevenness.

Step 18
Insert
edge loops again to make bevels.

Step 19
Select
Insert Edge Loop Tool options. Choose Multiple edge loops and change the
number to 1.

Step 20
Then
insert edge loop in the middle of every bevels.

Step 21
Using
Multi Cut Tool, connect all the middle edges together.

Step 22
Repeat
Step 14-21 for the door frame.

Step 23
Create
a cube as a desk’s guide.

Step 24
Create
another cube and use the 5-edge-bevel method.

Step 25
Duplicate
the cube in Step 24, make some changes on the shapes and thickness so that it
won’t look stiff and rigid.

Step 26
Create
one more cube and shape it like the following image.

Step 27
Insert
edge loops as bevels.

Step 28
Delete
the bevel edge like the following image.

Step 29
Using
Multi Cut Tool, connect the edges to prevent N-Gon.

Step 30
Use
5-edge-bevel method for other bevels.

Step 31
Repeat
Step 26-30 for the opposite side of table’s wood.

Step 32
Create
a cube at the side of the cart and use 5-edge-bevel method.

Step 33
Duplicate
the cube in step 32 and adjust the shape to create unevenness.

Step 34
Duplicate
the wood plank of Step 33, rotate 90° and move to the back of the cart.

Step 35
Make the wood plank longer to fit the cart size.
Note that you can not simply scale the
model as it will make the bevels out of shape. You can, however, move the vertices to fit
the length of the cart.

Step 36
Duplicate
the selected wood plank twice and move to the back of cart.

Step 37
Select
the wood planks at the left, hold D and X to move the pivot and snap to the
centre of grid.

Step 38
Ctrl-D to duplicate and change the number of Scale X to -1.

Step 39
Create
a cylinder as the window. Change the number of Subdivisions Axis to 6 and Caps
to 2. Delete the faces at the back.

Step 40
Adjust
the vertices to fit with the border.

Step 41
Delete
the faces in the middle. Select the inner border edges and extrude for a
thickness.

Step 42
Use
three-edge-bevel method for this window frame.

Step 43
Move
the pivot point the the centre of grid (D and X), duplicate the geometry and
change Scale X to -1.

Step 44
Create
a cube for door. Adjust the shape and add edge loops. Delete the faces at the
back.

Step 45
Insert edge loops as bevel for vertical edges. Move the edges in the middle of bevel inwards.

Step 46
Use
three-edge-bevel method for door geometry.

Step 47
Create a cube for door frame and use five-edge-bevel method.

Step 48
Repeat
previous step for the whole door frame.

Step 49
Create
a cylinder and change the Subdivisions Axis to 5.

Step 50
Select the edges that need bevel, Press and hold Shift key, click with Right Mouse button, and choose Bevel Edge. Increase Segments to 2 and turn off Chamfer.
Adjust the number of
fraction.

Tips
- The five-edge-bevel is more suitable for handmade object especially like this model, while three-edge-bevel is more to machine-made which is neat
- The five-edge-bevel is also suitable for stylised animation film which can create more organic feel
- Always remember to freeze transformation for every object, unless you need them for other purpose
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