The original concept art is from MaevaBroadbin: https://www.artstation.com/artwork/3gJ6D
1. Modelling the Cart
Open Maya. Select the perspective camera from Outliner, named persp, set the Focal Length to 88 as this number is the closest focal length to human eyes.
a base as guide. Create a cube as the body of the cart and another cube as the
cylinders as wheels guides.
Now start to model the actual modelling. Create a cube as the wall. With the help of Insert Edge Loop Tool, insert some edge
Ctrl-1 to isolate the selected object, insert edge loop at the edges as
bevels. The smaller the distance between edges, the sharper the edge.
the faces at the back and delete.
two more edge loops, select the middle faces and move backwards.
more edge loops as bevel. Move the vertices left and right so that it won’t
Press Shift key with Right Mouse Button > Multi Cut tool and draw edges for window, then
delete the window faces.
another cube. Delete the faces at the back.
edge loops as bevel for every in-between edges.
all the edges in between of bevels, then move inwards.
more edge loops as bevel, move the vertices left and right like Step 8.
a cube and shape it like this. Delete the faces at the back.
I was using the three-edge-bevel method to do bevel. This time, we will be using
five-edge-bevel method. Insert edge loop as three-edge-bevel first.
all edges in the middle of bevels.
Select each edge of the bevel, scale bigger or smaller to create unevenness.
edge loops again to make bevels.
Insert Edge Loop Tool options. Choose Multiple edge loops and change the
number to 1.
insert edge loop in the middle of every bevels.
Multi Cut Tool, connect all the middle edges together.
Step 14-21 for the door frame.
a cube as a desk’s guide.
another cube and use the 5-edge-bevel method.
the cube in Step 24, make some changes on the shapes and thickness so that it
won’t look stiff and rigid.
one more cube and shape it like the following image.
edge loops as bevels.
the bevel edge like the following image.
Multi Cut Tool, connect the edges to prevent N-Gon.
5-edge-bevel method for other bevels.
Step 26-30 for the opposite side of table’s wood.
a cube at the side of the cart and use 5-edge-bevel method.
the cube in step 32 and adjust the shape to create unevenness.
the wood plank of Step 33, rotate 90° and move to the back of the cart.
Make the wood plank longer to fit the cart size.
Note that you can not simply scale the
model as it will make the bevels out of shape. You can, however, move the vertices to fit
the length of the cart.
the selected wood plank twice and move to the back of cart.
the wood planks at the left, hold D and X to move the pivot and snap to the
centre of grid.
Ctrl-D to duplicate and change the number of Scale X to -1.
a cylinder as the window. Change the number of Subdivisions Axis to 6 and Caps
to 2. Delete the faces at the back.
the vertices to fit with the border.
the faces in the middle. Select the inner border edges and extrude for a
three-edge-bevel method for this window frame.
the pivot point the the centre of grid (D and X), duplicate the geometry and
change Scale X to -1.
a cube for door. Adjust the shape and add edge loops. Delete the faces at the
Insert edge loops as bevel for vertical edges. Move the edges in the middle of bevel inwards.
three-edge-bevel method for door geometry.
Create a cube for door frame and use five-edge-bevel method.
previous step for the whole door frame.
a cylinder and change the Subdivisions Axis to 5.
Select the edges that need bevel, Press and hold Shift key, click with Right Mouse button, and choose Bevel Edge. Increase Segments to 2 and turn off Chamfer.
Adjust the number of
- The five-edge-bevel is more suitable for handmade object especially like this model, while three-edge-bevel is more to machine-made which is neat
- The five-edge-bevel is also suitable for stylised animation film which can create more organic feel
- Always remember to freeze transformation for every object, unless you need them for other purpose
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