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  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating a Magnum Mecha Character in Maya: Part 4

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating Arm

Step 1

Open Maya. Open the file which was saved in the last part of the tutorial.

Open Maya
Open Maya

Step 2

Make a duplicate copy of the hip ball. This will help you to make the arm of the robot.

Make a duplicate copy of the hip ball
Make a duplicate copy of the hip ball

Step 3

Place the mesh inside the hollow space as shown in the following image.

Place the mesh inside
Place the mesh inside 

Step 4

Make a duplicate copy of the inner hip ball as shown in the following image. 

Make a duplicate copy of the inner hip ball
Make a duplicate copy of the inner hip ball

Step 5

Place the inner ball inside the hollow space as shown in the following image. 

Place the inner ball inside
Place the inner ball inside

Step 6

Create a pipe geometry shape on the grid. 

Create a pipe geometry
Create a pipe geometry

Step 7

Place the pipe mesh inside the arm ball mesh as per the reference images. 

Place the pipe mesh inside
Place the pipe mesh inside

Step 8

Jump into the perspective view and edit the shape and orientation of the pipe mesh.

Jump in the perspective view
Jump in the perspective view

Step 9

With the help of Insert Edge Loop tool, insert two edge loops as shown in the following image.

Insert Edge Loop tool
Insert Edge Loop tool

Step 10

With the face loop selected, go to Edit Mesh > Extrude command. Alternatively, you can press Ctrl-E keys. 

Edit Mesh  Extrude command
Edit Mesh > Extrude command

Step 11

Extrude the faces inside a little bit as shown in the following image.

Extrude the faces inside
Extrude the faces inside

Step 12

With the pipe selected, press 3 key to make the mesh smooth. You will notice that it needs extra supporting edges for hard surface corners.

Press 3 key to make the mesh smooth
Press 3 key to make the mesh smooth

Step 13

With the help of Insert Edge Loop tool, insert several supporting edge loops at corners as shown in the following image.

Insert Edge Loop tool
Insert Edge Loop tool

Step 14

Now you can see that after applying smooth mode, the mesh looks quite smooth with hard surface topology.

The mesh looks quite smooth
The mesh looks quite smooth

Step 15

Create a cylinder polygon mesh geometry on the perspective grid.

Create a cylinder
Create a cylinder

Step 16

Place the cylinder mesh around the arm mesh as per the reference images. 

Place the cylinder mesh around the arm mesh
Place the cylinder mesh around the arm mesh

Step 17

With the help of Insert Edge Loop tool, insert an edge loop as shown in the following image.

Insert Edge Loop tool
Insert Edge Loop tool

Step 18

Extrude the split faces as shown in the following image.

Extrude the split faces
Extrude the split faces

Step 19

With the help of Insert Edge Loop tool, insert several supporting edge loops at corners as shown in the following image.

Insert Edge Loop tool
Insert Edge Loop tool

Step 20

Make a duplicate copy of the arm balls as shown in the following image. 

Make a duplicate copy of the arm balls
Make a duplicate copy of the arm balls

Step 21

Move and place the balls as per the reference images.

Move and place the balls
Move and place the balls

Step 22

Edit the shape and orientation of the elbow balls as shown in the following image.

Edit the shape and orientation of the elbow balls
Edit the shape and orientation of the elbow balls

Step 23

Create a polygon cylinder mesh and place it around the elbow ball as shown in the following image.

Create a polygon cylinder mesh
Create a polygon cylinder mesh

Step 24

Edit the shape and orientation of the elbow balls as shown in the following image.

Edit the shape and orientation of the elbow balls
Edit the shape and orientation of the elbow balls

Step 25

With the help of Insert Edge Loop tool, insert several supporting edge loops at corners as shown in the following image.  

Insert Edge Loop tool
Insert Edge Loop tool

Step 26

For creating the wrist, first create a polygon cylinder geometry shape and place it around the wrist according to the reference image. 

Create a polygon cylinder geometry shape
Create a polygon cylinder geometry shape

Step 27

To make the edges smooth, first select both edge loops and then go to Edit Mesh > Bevel command tool.

Edit Mesh  Bevel command tool
Edit Mesh > Bevel command tool

Step 28

In the bevel fly out menu, set the values of Fraction to 0.2  and Segments to 1.  

Bevel fly out menu
Bevel fly out menu

Step 29

With the help of Insert Edge Loop tool, insert edge loops on all corners as shown in the following image.

Insert Edge Loop tool
Insert Edge Loop tool

Step 30

Create a sphere and place it inside the wrist shape as shown in the following image.

Create a sphere
Create a sphere

Step 31

With the indicated face loops selected, extrude them a little bit up in Z axis for creating bump as shown in the following image.

Extrude the faces
Extrude the faces

Step 32

Select the next lines of face loops and set the extrusion value of Local Translate Z to 0.0047 in the extrude tool fly out menu.

Set the extrusion level
Set the extrusion level

Step 33

Insert several edge loops for making hard surface corners as shown in the following image.

Insert several edge loops
Insert several edge loops

Step 34

Isolate the wrist ball mesh and delete the center faces as shown in the following image.

Isolate the wrist ball mesh
Isolate the wrist ball mesh

Step 35

Select the indicated center faces and then extrude them as shown in the following image.

Select the indicated center faces
Select the indicated center faces

Step 36

Insert several edge loops at the corners as shown in the following image.

Insert several edge loops
Insert several edge loops 

Step 37

Edit and reshape the edge topology for the desired result. 

Edit and reshape the edge topology
Edit and reshape the edge topology

Step 38

In this way, the wrist ball is completed and it looks like as shown in the following image.

The wrist ball is completed
The wrist ball is completed

Step 39

The elbow and wrist mechanism shapes are completed as per the reference images.

The elbow and wrist mechanism shapes are completed
The elbow and wrist mechanism shapes are completed

Step 40

To make the arm shield, create a polygon pipe geometry shape and place it over the arm part as shown in the following image.

Create a polygon pipe geometry
Create a polygon pipe geometry

Step 41

Delete the indicated part of the arm shield as shown in the following image.

Delete the indicated part of the arm
Delete the indicated part of the arm

Step 42

Select and delete the inner faces as we don't need these faces anymore. 

Select and delete the inner faces
Select and delete the inner faces

Step 43

Jump in the vertex selection mode and edit the shape of the arm shield as shown in the following image. 

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 44

Insert two edges loop for adding more details as shown in the following image.

Insert two edge loops
Insert two edge loops

Step 45

After inserting edge loops, edit and reshape the arm shield according to the reference images. 

Edit and reshape the arm shield
Edit and reshape the arm shield

Step 46

With the border edge loop selected, extrude it a little bit inside as shown in the following image. 

Select border edge loop
Select border edge loop 

Step 47

With the help of Insert Edge Loop tool, create several supporting edge loops around the corners for hard surface modeling. 

Insert Edge Loop tool
Insert Edge Loop tool

Step 48

To make the wrist shield, create a cylinder polygon geometry shape with the values of Subdivisions Axis as 12

Subdivisions Axis
Subdivisions Axis

Step 49

Place the cylinder around the wrist mesh as shown in the following image. 

Place the cylinder around the wrist
Place the cylinder around the wrist

Step 50

Select and delete the top and bottom faces of the cylinder mesh.

Select and delete the top and bottom faces
Select and delete the top and bottom faces

Step 51

Edit the shape of the mesh as shown in the following image.

Edit the shape of the mesh
Edit the shape of the mesh

Step 52

Insert indicated offset edges either sides to divide the mesh as per the reference images. Select the face loop, created due to the division, and delete it.

Insert indicated offset edges
Insert indicated offset edges

Step 53

With the wrist shape polygon mesh selected, go to Mesh > Separate command. The mesh gets divided in two parts.

Mesh Separate
Mesh >Separate

Step 54

Jump in the vertex selection mode and then edit the shape according to the reference images.

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 55

Edit the shape of the wrist shield as shown in the following image.

Edit the shape of the wrist
Edit the shape of the wrist

Step 56

Extrude the border edge loop a little bit for some thickness as shown in the following image.

Extrude the border edge loop
Extrude the border edge loop

Step 57

With the help of Insert Edge Loop tool, insert several supporting edge loops around the corners as shown in the following image.

Insert Edge Loop tool
Insert Edge Loop tool

Step 58

Select all left side's meshes one by one as shown in the following image.

Select all left sides meshes
Select all left side's meshes

Step 59

Go to Edit > Group command or press Ctrl-G key to make a group of the selected meshes.

Edit  Group command
Edit > Group command

Step 60

Rename the group as Left_Hand_parts_Grp.

Left_Hand_parts_Grp
Left_Hand_parts_Grp

Step 61

With the Left_Hand_parts_Grp selected, apply Duplicate Special command. In the Duplicate Special Options window, turn on Instance radio button and set the value of Scale X to -1. Click on Duplicate Special button.  

Duplicate Special command
Duplicate Special command

Step 62

After mirroring the group, you get the right side's mesh also. In the next part of tutorial, I'll show you how to create hand and finger mechanism parts.

Final Look
Final Look
Final Look

Conclusion

In the next part of the tutorial, I'll show you how to create hand and fingers of the robot.

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