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# Creating a Magnum Mecha Character in Maya: Part 4

Difficulty:IntermediateLength:ShortLanguages:

## 1. Creating Arm

### Step 1

Open Maya. Open the file which was saved in the last part of the tutorial.

### Step 2

Make a duplicate copy of the hip ball. This will help you to make the arm of the robot.

### Step 3

Place the mesh inside the hollow space as shown in the following image.

### Step 4

Make a duplicate copy of the inner hip ball as shown in the following image.

### Step 5

Place the inner ball inside the hollow space as shown in the following image.

### Step 6

Create a pipe geometry shape on the grid.

### Step 7

Place the pipe mesh inside the arm ball mesh as per the reference images.

### Step 8

Jump into the perspective view and edit the shape and orientation of the pipe mesh.

### Step 9

With the help of Insert Edge Loop tool, insert two edge loops as shown in the following image.

### Step 10

With the face loop selected, go to Edit Mesh > Extrude command. Alternatively, you can press Ctrl-E keys.

### Step 11

Extrude the faces inside a little bit as shown in the following image.

### Step 12

With the pipe selected, press 3 key to make the mesh smooth. You will notice that it needs extra supporting edges for hard surface corners.

### Step 13

With the help of Insert Edge Loop tool, insert several supporting edge loops at corners as shown in the following image.

### Step 14

Now you can see that after applying smooth mode, the mesh looks quite smooth with hard surface topology.

### Step 15

Create a cylinder polygon mesh geometry on the perspective grid.

### Step 16

Place the cylinder mesh around the arm mesh as per the reference images.

### Step 17

With the help of Insert Edge Loop tool, insert an edge loop as shown in the following image.

### Step 18

Extrude the split faces as shown in the following image.

### Step 19

With the help of Insert Edge Loop tool, insert several supporting edge loops at corners as shown in the following image.

### Step 20

Make a duplicate copy of the arm balls as shown in the following image.

### Step 21

Move and place the balls as per the reference images.

### Step 22

Edit the shape and orientation of the elbow balls as shown in the following image.

### Step 23

Create a polygon cylinder mesh and place it around the elbow ball as shown in the following image.

### Step 24

Edit the shape and orientation of the elbow balls as shown in the following image.

### Step 25

With the help of Insert Edge Loop tool, insert several supporting edge loops at corners as shown in the following image.

### Step 26

For creating the wrist, first create a polygon cylinder geometry shape and place it around the wrist according to the reference image.

### Step 27

To make the edges smooth, first select both edge loops and then go to Edit Mesh > Bevel command tool.

### Step 28

In the bevel fly out menu, set the values of Fraction to 0.2  and Segments to 1.

### Step 29

With the help of Insert Edge Loop tool, insert edge loops on all corners as shown in the following image.

### Step 30

Create a sphere and place it inside the wrist shape as shown in the following image.

### Step 31

With the indicated face loops selected, extrude them a little bit up in Z axis for creating bump as shown in the following image.

### Step 32

Select the next lines of face loops and set the extrusion value of Local Translate Z to 0.0047 in the extrude tool fly out menu.

### Step 33

Insert several edge loops for making hard surface corners as shown in the following image.

### Step 34

Isolate the wrist ball mesh and delete the center faces as shown in the following image.

### Step 35

Select the indicated center faces and then extrude them as shown in the following image.

### Step 36

Insert several edge loops at the corners as shown in the following image.

### Step 37

Edit and reshape the edge topology for the desired result.

### Step 38

In this way, the wrist ball is completed and it looks like as shown in the following image.

### Step 39

The elbow and wrist mechanism shapes are completed as per the reference images.

### Step 40

To make the arm shield, create a polygon pipe geometry shape and place it over the arm part as shown in the following image.

### Step 41

Delete the indicated part of the arm shield as shown in the following image.

### Step 42

Select and delete the inner faces as we don't need these faces anymore.

### Step 43

Jump in the vertex selection mode and edit the shape of the arm shield as shown in the following image.

### Step 44

Insert two edges loop for adding more details as shown in the following image.

### Step 45

After inserting edge loops, edit and reshape the arm shield according to the reference images.

### Step 46

With the border edge loop selected, extrude it a little bit inside as shown in the following image.

### Step 47

With the help of Insert Edge Loop tool, create several supporting edge loops around the corners for hard surface modeling.

### Step 48

To make the wrist shield, create a cylinder polygon geometry shape with the values of Subdivisions Axis as 12

### Step 49

Place the cylinder around the wrist mesh as shown in the following image.

### Step 50

Select and delete the top and bottom faces of the cylinder mesh.

### Step 51

Edit the shape of the mesh as shown in the following image.

### Step 52

Insert indicated offset edges either sides to divide the mesh as per the reference images. Select the face loop, created due to the division, and delete it.

### Step 53

With the wrist shape polygon mesh selected, go to Mesh > Separate command. The mesh gets divided in two parts.

### Step 54

Jump in the vertex selection mode and then edit the shape according to the reference images.

### Step 55

Edit the shape of the wrist shield as shown in the following image.

### Step 56

Extrude the border edge loop a little bit for some thickness as shown in the following image.

### Step 57

With the help of Insert Edge Loop tool, insert several supporting edge loops around the corners as shown in the following image.

### Step 58

Select all left side's meshes one by one as shown in the following image.

### Step 59

Go to Edit > Group command or press Ctrl-G key to make a group of the selected meshes.

### Step 60

Rename the group as Left_Hand_parts_Grp.

### Step 61

With the Left_Hand_parts_Grp selected, apply Duplicate Special command. In the Duplicate Special Options window, turn on Instance radio button and set the value of Scale X to -1. Click on Duplicate Special button.

### Step 62

After mirroring the group, you get the right side's mesh also. In the next part of tutorial, I'll show you how to create hand and finger mechanism parts.

### Conclusion

In the next part of the tutorial, I'll show you how to create hand and fingers of the robot.