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  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating a Magnum Mecha Character in Maya: Part 11

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Linking Mesh With Joints

Step 1

Start Maya and open the file which was saved in the last part of the tutorial.

Start Maya
Start Maya 

Step 2

First of all, go to Show > Polygon and turn on the check box to show all hidden body parts.

Show  Polygon
Show > Polygon

2. Linking the Foot Control

Step 1

Select left foot followed by Left_Heel_Jnt and then press P key to make the joint as parent.

Left_Heel_Jnt
Left_Heel_Jnt

Step 2

For testing purpose, rotate the foot control which is already connected to the Left_Heel_Jnt

You'll see the foot mesh also rotates according to the rotation of the foot control. 

Left_Heel_Jnt
Left_Heel_Jnt

Step 3

If you move the foot control, you will see the knee mesh doesn't follow it. You need to link the knee joint to the knee mesh.

Move the foot control
Move the foot control

Step 4

Select the knee mesh followed by Left_Knee_Jnt and then press P key to make the knee joint as parent.

Left_Knee_Jnt
Left_Knee_Jnt

Step 5

Next, you need to split the knee mesh into two parts. The upper part will be linked to the thigh joint and the lower part will be linked to the knee joint.

You need to split the knee mesh
You need to split the knee mesh

Step 6

First, isolate the knee blocked mesh. Jump in the face selection mode and select the upper indicated faces of the mesh. With the faces selected, go to Edit Mesh > Extract command to split the mesh.

Edit Mesh  Extract
Edit Mesh > Extract 

Step 7

The mesh has been split in two parts as shown in the following image.

The mesh has been split
The mesh has been split

Step 8

Unhide all meshes. Select the blocked polygon mesh followed by the outer shell mesh and then press P key.

Unhide all meshes
Unhide all meshes

Step 9

Select knee ball mesh followed by Left_Knee_Jnt and then press P key.

Left_Knee_Jnt
Left_Knee_Jnt

Step 10

With upper and lower mesh selected followed by Left_Thigh_Jnt, press P key.

Left_Thigh_Jnt
Left_Thigh_Jnt

Step 11

For checking purpose, move the foot control up a little bit and you will see the knee ball along with the respective mesh parts orient well as shown in the following image.

Move the foot control
Move the foot control

Step 12

Select all thigh meshes followed by Left_Thigh_Jnt and then press P key.

Left_Thigh_Jnt
Left_Thigh_Jnt

Step 13

For checking purpose, move the foot control up a little bit and you will see the knee ball along with the respective mesh parts orient well as shown in the following image.

Move the foot control up
Move the foot control up

Step 14

Select all thigh meshes followed by Left_Thigh_Jnt and then press P key.

Left_Thigh_Jnt
Left_Thigh_Jnt 

Step 15

Select robot's Pelvis mesh followed by Hip_Jnt and then press P key.

Pelvis mesh
Pelvis mesh

Step 16

In this way, you have completed the linking of the right side's leg meshes with joints. 

Linking done
Linking done

Step 17

You can test the linking by moving Hip_Control in any direction.

Hip_Control
Hip_Control

3. Linking the Spine

Step 1

Select Abs ball mesh followed by Abs_Jnt and then press P key.

 Abs_Jnt
Abs_Jnt 

Step 2

Next, select Chest parts mesh followed by Chest_Jnt and then press P key. for parenting.

Chest_Jnt
Chest_Jnt

Step 3

Next, select Abs_Control followed by Chest_Control and then go to Constrain > Orient constrain.

Constrain  Orient
Constrain > Orient

Step 4

Select the rest parts of the chest followed by the main chest mesh and then pressed P key.

Linking chest
Linking chest

4. Linking the Hand

Step 1

Select thumb ball mesh followed by the connector mesh and then press P key.

Connector mesh
Connector mesh

Step 2

Select the base ball mesh followed by the palm mesh and then press P key. 

Select the base ball mesh
Select the base ball mesh

Step 3

Select both parts of the palm mesh followed by Left_Wrist_Jnt and then press P key.

Left_Wrist_Jnt
Left_Wrist_Jnt

Step 4

Next, select thumb joint mesh parts followed by Left_Thumb_Jnt01 and then press P key.

Left_Thumb_Jnt01
Left_Thumb_Jnt01

Step 5

Select the centre thumb mesh followed by Left_Thumb_Jnt01 and then press P key.

Left_Thumb_Jnt01
Left_Thumb_Jnt01

Step 6

Select the thumb joint mesh and the thumb tip mesh followed by Left_Thumb_Jnt02 and then press P key.

Left_Thumb_Jnt02
Left_Thumb_Jnt02

Step 7

Next, select all finger connector meshes followed by the second part of the palm and then press P key.

Select all finger connector meshes
Select all finger connector meshes

Step 8

Now, select the index finger's first joint mesh followed by Left_Index_Jnt01 and then press P key.

 Left_Index_Jnt01
Left_Index_Jnt01

Step 9

Next, first select the index finger's first mesh and the first joint mesh followed by Left_Index_Jnt01 and then press P key as shown in the following image.

Left_Index_Jnt01
Left_Index_Jnt01

Step 10

Again, first select the index finger's second mesh and the second joint mesh followed by Left_Index_Jnt02 and then press P key as shown in the following image.

 Left_Index_Jnt02
Left_Index_Jnt02 

Step 11

Again, first select the index finger tip mesh and the third joint mesh followed by Left_Index_Jnt03 and then press P key as shown in the following image.

Left_Index_Jnt03
Left_Index_Jnt03

Step 12

Now, select the middle finger's first joint mesh followed by Left_Middle_Jnt01 and then press P key.

Left_Middle_Jnt01
Left_Middle_Jnt01

Step 13

Again, first select the middle finger's second mesh and the second joint mesh followed by Left_Middle_Jnt02 and then press P key as shown in the following image.

Left_Middle_Jnt02
Left_Middle_Jnt02

Step 14

Again, first select the middle finger tip mesh and the third joint mesh followed by Left_Middle_Jnt03 and then press P key as shown in the following image.

Left_Middle_Jnt03
Left_Middle_Jnt03

Step 15

Now, select the small finger's first joint mesh followed by Left_Small_Jnt01 and then press P key.

Left_Small_Jnt01
Left_Small_Jnt01

Step 16

Again, first select the small finger's second mesh and the second joint mesh followed by Left_Small_Jnt02 and then press P key as shown in the following image.

Left_Small_Jnt02
Left_Small_Jnt02

Step 17

Again, first select the small finger tip mesh and the third joint mesh followed by Left_Small_Jnt03 and then press P key as shown in the following image.

Left_Small_Jnt03
Left_Small_Jnt03

Step 18

After connecting all fingers and joints respectively, you can check their movements by adjusting the values of the fingers' attributes as shown in the following image.

Check their movements
Check their movements

5. Linking the Hand Joints

Step 1

Select wrist joint ball mesh followed by Left_Wrist_Jnt and then press P key.

Left_Wrist_Jnt
Left_Wrist_Jnt

Step 2

Select left hand cover mesh followed by Left_Elbow_Jnt and then press P key.

Left_Elbow_Jnt
Left_Elbow_Jnt 

Step 3

Select wrist meshes followed by Left_Elbow_Jnt and then press P key.

Left_Elbow_Jnt
Left_Elbow_Jnt

Step 4

Select elbow ball meshes followed by Left_Elbow_Jnt and then press P key.

Left_Elbow_Jnt
Left_Elbow_Jnt

Step 5

Select the left arm's pipe meshes followed by Left_Arm_Jnt and then press P key.

Left_Arm_Jnt
Left_Arm_Jnt

Step 6

Select the left arm mesh followed by Left_Arm_Jnt and then press P key.

Left_Arm_Jnt
Left_Arm_Jnt

Step 7

Again, select left arm's ball meshes followed by Left_Arm_Jnt and then press P key.

Left_Arm_Jnt
Left_Arm_Jnt

Step 8

After connecting all left arm’s meshes with joints, you can check its movement by moving the hand control as shown in the following image.

Check its movement
Check its movement

Step 9

Following the same way, you can connect all joints and meshes for the opposite side of hand also.

Same for the opposite side
Same for the opposite side

Step 10

First, select all neck parts followed by Head_Jnt and then press P key.

Head_Jnt
Head_Jnt

Step 11

Select the aerial mesh followed by the jointed mesh and then press P key. Repeat the same process for the opposite side mesh too.

Repeat the process for the opposite side
Repeat the process for the opposite side

Step 12

Next, select all head parts meshes including the front light mesh followed by Head2_Jnt and then press P key.

Head2_Jnt
Head2_Jnt 

Step 13

In this way, the rigging process is completed.

Rigging is completed
Rigging is completed

Step 14

Go to Show menu and turn off Joints and IK Handles option to hide these.

Joints and IK Handles
Joints and IK Handles

Step 15

Since the rigging is completed, so you can play with the desired poses you want.

Final pose
Final pose

Conclusion

I hope you must have enjoyed the series. Now you can follow the process to create any kind of mecha character.

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