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  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating a Jurassic World Dinosaur Character in Maya: Part 6

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating UV Shell

Step 1

Start Maya and open the file that was saved in the last part of the tutorial.

Start Maya
Start Maya

Step 2

With the mesh selected, go to UV > UV Editor to open the UV Editor window.

UV  UV Editor
UV > UV Editor

Step 3

You'll notice a very complicated nested and tangled UV structure of the dinosaur mesh in the UV Editor window. You need to restructure the UV flow to make it one UVs shell.

UV Editor Window
UV Editor Window

Step 4

With the dinosaur poly mesh selected, go to UV > Planar command as shown in the following image.

UV  Planar
UV > Planar

Step 5

You can see the planar unwrapping of the mesh in the UV Editor window as shown in the following image.

UV Editor window
UV Editor window

Step 6

Select the centre edge loop as shown in the following image.

Select the center edge loop
Select the centre edge loop

Step 7

With the centre edge loop selected, go to UV > Cut UV Edges command as shown in the following image.

UV  Cut UV Edges
UV > Cut UV Edges

Step 8

It divides the mesh UVs in two parts. With one face selected, go to Select > Select Shell. It selects the entire shell of that particular side.

Select  Select Shell
Select > Select Shell

Step 9

Turn on Display Shell Border Edges Loops option in the UV Editor window to show the thicker visible edges of the UVs as shown in the following image. 

Display Shell Border Edges Loops
Display Shell Border Edges Loops

Step 10

For mirror selection, go to Symmetry drop down menu and select Object X

Symmetry
Symmetry 

Step 11

With the indicated leg edge loop selected, go to UV > Cut UV Edges command.

UV  Cut UV Edges
UV > Cut UV Edges

Step 12

Following the same way and with the hand edge loop selected, apply Cut UV Edges command as shown in the following image.

Cut UV Edges
Cut UV Edges 

Step 13

Following the same way and with the fingers edge loop selected, apply Cut UV Edges command as shown in the following image.

Cut UV Edges command
Cut UV Edges command

Step 14

Follow the same method for the feet also.

Follow the same method
Follow the same method

Step 15

With the mouth border edge loop selected, apply Cut UV Edges as shown in the following image.

Cut UV Edges
Cut UV Edges

Step 16

With both upper and lower gum meshes selected, go to Mesh > Combine command to attach them together.

Mesh  Combine
Mesh > Combine

Step 17

In this way, you have created multi shells for unwrapping and relaxing of the UVs.

Unwrapping and relaxing
Unwrapping and relaxing

3. Applying Planar Projection

Step 1

With one indicated shell selected, go to Select > Select Shell command.

Select  Select Shell command
Select > Select Shell command

Step 2

It selects the entire part of the selected shell as shown in the following image.

It selects the entire part of the selected shell
It selects the entire part of the selected shell

Step 3

With the shell selected, go to UV > Planar command and click on its option box.

UV  Planar
UV > Planar

Step 4

In the Planar Mapping Options window, turn on Bounding box and X Axis radio buttons and then click on Project button to apply the Planar command.

Planar Mapping Options
Planar Mapping Options

Step 5

You can see the unwrapped shell in the UV editor window. For your ease, move it aside as shown in the following image. 

UV editor window
UV editor window

Step 6

Following the same way, apply the same planar projection for the other side's shell as well.

Planar projection
Planar projection

Step 7

Scale both shells together and evenly.

Scale both shells together and evenly
Scale both shells together and evenly

Step 8

Select the left thigh shell and apply planar projection as shown in the following image.

Planar projection
Planar projection

Step 9

You can see the projected faces of the shell in the UV editor window as shown in the following image.

UV editor window
UV editor window

Step 10

Scale the thigh shell as per the size of the body and as appeared in the UV editor window.

Scale the thigh shell
Scale the thigh shell 

Step 11

Following the same way, apply planar projection map on the rest thigh shells as well.

Apply planar projection map
Apply planar projection map

Step 12

Following the same way, apply the same planar projection for the other side's shell as well.

Planar projection
Planar projection 

Step 13

Now, extract the top and bottom shells of the left foot as shown in the following image.

Extract the top and bottom shells
Extract the top and bottom shells

Step 14

Next, extract the right side foot as shown in the following image.

Extract the right side foot
extract the right side foot

Step 15

Following the same method, extract the hand UVs as shown in the following image.

Extract the hand UVs
Extract the hand UVs

Step 16

Following the same way, extract the inner mouth shells as shown in the following image.

Extract the inner mouth shells
Extract the inner mouth shells

Step 17

Scale all shells according to the size and ratio. 

Scale all shells
Scale all shells

4. Optimising and Relaxing UVs Shells 

Step 1

One of the side body shells selected, go to Polygons > Flip command to flip its UVs.

Polygons  Flip command
Polygons > Flip command

Step 2

With the indicated border edges of the shells selected, press Shift key with Right mouse click and select Sew UVs from the fly out menu. 

Sew UVs
Sew UVs

Step 3

Both UVs get stitched as shown in the following image.

Both UVs get stitched
Both UVs get stitched 

Step 4

With the UV shell selected, go to Polygon > Optimize command and click on its option box.

Polygon  Optimize command
Polygon > Optimize command

Step 5

In the Optimize UVs Options window, turn on Unfold3D radio button and then click on Apply button two or three times to optimize the selected UVs as shown in the following image.

Optimize UVs Options window
Optimize UVs Options window

Step 6

In the same Optimize UVs Options window, turn on Legacy (Relax) radio button and Pin UV border option. 

Click on the Apply button to make it relaxed as shown in the following image.

Optimize UVs Options window
Optimize UVs Options window

Step 7

Select the UVs around the eyes area and then go to Tool > Smooth UV Tool to relax and unfold the mesh UVs.

Tool  Smooth UV Tool
Tool > Smooth UV Tool

Step 8

Following the same way, relax and unfold the UVs around the nose area.

Relax and unfold the UVs
Relax and unfold the UVs

Step 9

Following the same way, unfold, relax and smooth rest of the UVs shells as shown in the following image.

Unfold relax and smooth rest of the UVs shells
unfold, relax and smooth rest of the UVs shells

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