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  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating a Jurassic World Dinosaur Character in Maya: Part 3

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating Foot

Step 1

Start Maya and open the file which was saved in the last part of the tutorial.

Start Maya
Start Maya

Step 2

Jump in the front view and create a cylinder polygon mesh as shown in the following image.

Jump in the front view
Jump in the front view

Step 3

Set the cylinder's Subdivisions Axis value to 8.

Subdivisions Axis
Subdivisions Axis

Step 4

Delete the cap faces of the cylinder mesh as shown in the following image.

Delete the cap faces
Delete the cap faces

Step 5

Jump in the vertex selection mode and edit the vertices of the cylinder mesh as shown in the following image.

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 6

With the border edges selected, extrude once and then scale down as shown in the following image. It will be used to create nails.

Extrude the border edges
Extrude the border edges

Step 7

With the mesh selected, go to Mesh Tool > Insert Edge Loop command to insert edges.

Mesh Tool  Insert Edge Loop command
Mesh Tool > Insert Edge Loop command

Step 8

With the help of Insert Edge Loop tool, insert four edge loops as shown in the following image.

Insert Edge Loop tool
Insert Edge Loop tool

Step 9

Press 3 key on the keyboard to see the mesh in smooth preview mode.

Smooth preview mode
Smooth preview mode

Step 10

Jump in the side view and edit the vertices according to the reference image. 

Jump in the side view
Jump in the side view

Step 11

In the front view, create a cone polygon mesh around the nail area as shown in the following image.

Create a cone polygon mesh
Create a cone polygon mesh

Step 12

Set the cone's Subdivisions Axis value to and Subdivisions Height value 4 as shown in the following image.

Subdivisions Axis
Subdivisions Axis 

Step 13

Delete the cap face of the cone.

Delete the cap face
Delete the cap face

Step 14

Jump in the side view and edit the vertices of the nail according to the reference image.

Jump in the side view
Jump in the side view

Step 15

With nail and finger meshes selected, go to Mesh > Combine tool to combine both meshes together.

Mesh  Combine
Mesh > Combine

Step 16

After combining both meshes together, go to Mesh Tools > Target Weld tool.

Mesh Tools  Target Weld tool
Mesh Tools > Target Weld tool

Step 17

With the Target Weld tool selected, click on the first vertex followed by the second vertex to weld both vertices together.

Target Weld tool
Target Weld tool

Step 18

In this way, weld all border vertices together as shown in the following image.

Weld all border vertices
Weld all border vertices 

Step 19

Go to Mesh Tool > Offset Edge Loop tool.

Mesh Tool  Offset Edge Loop tool
Mesh Tool > Offset Edge Loop tool

Step 20

With the help of Offset Edge Loop tool, insert offset edges on the connected border edge as shown in the following image.

Offset Edge Loop tool
Offset Edge Loop tool

Step 21

You can see the nice details in the smooth preview mode. 

nice details
nice details

Step 22

Create two duplicate fingers and scale them as per the reference image.

Create two duplicate fingers
Create two duplicate fingers

Step 23

Make one more duplicate copy of the finger for the thumb.

Make one more duplicate copy
Make one more duplicate copy

Step 24

Jump in the front view and arrange the fingers according to the reference image. 

Jump in the front view
Jump in the front view

Step 25

Extrude the edges of the fingers following the reference figure as shown in the following image.

Extrude the edges
Extrude the edges

2. Connecting Fingers

Step 1

With all finger meshes selected, go to Mesh > Combine command to combine the selected meshes together. 

Mesh  Combine command
Mesh > Combine command

Step 2

Select and delete the indicated connecting faces as shown in the following image.

Select and delete the indicated connecting faces
Select and delete the indicated connecting faces

Step 3

With the indicated and parallel vertices selected, go to Edit Mesh > Merge command to merge the selected vertices together.

Edit Mesh  Merge command
Edit Mesh > Merge command

Step 4

Keep merging the parallel vertices and fingers together as shown in the following image.

Keep merging the parallel vertices
Keep merging the parallel vertices

Step 5

You need to create loop flow for the detailed fingers topology. With the fingers selected, go to Mesh Tool > Multi-Cut command to split the edges.

Mesh Tool  Multi-Cut command
Mesh Tool > Multi-Cut command

Step 6

Delete the triangular edges to get the quad topology.

Delete the triangular edges
Delete the triangular edges

Step 7

Select the indicated faces in between the fingers as shown in the following image.

Select the indicated faces
Select the indicated faces

Step 8

With the indicated faces selected, apply Extrude command as shown in the following image.

Extrude command
Extrude command

Step 9

Check the mesh in the smooth preview mode to see the details.

Check the mesh in the smooth preview mode
Check the mesh in the smooth preview mode

3. Connecting Foot and Leg

Step 1

Jump in the side view and extrude the foot border edges towards the leg as shown in the following image.

Jump in the side view
Jump in the side view

Step 2

You need to check the flow of the extrusion in the perspective view also.

You need to check the flow of the extrusion
You need to check the flow of the extrusion

Step 3

Combine both the leg and the foot meshes together. The only thing you need to take care of the number of the vertices on the border edges of both meshes must be identical.

Combine both the leg and the foot
Combine both the leg and the foot 

Step 4

To make the number of the edges and vertices same at both sides, you need to insert several edge loops according to the meshes.

Same number of vertices
Same number of vertices

Step 5

In this way, vertices have been merged well as shown in the following image.

Vertices have been merged well
vertices have been merged well 

Step 6

Keep inserting edge loops by using Multi-Cut tool wherever it is needed to add more details to the topology.

Multi-Cut tool
Multi-Cut tool

4. Sculpting mesh Surface

Step 1

After editing the vertices, the mesh looks like this in smooth preview mode.

Smooth preview mode
Smooth preview mode

Step 2

With the body polygon mesh selected, go to Surfaces > Sculpt Geometry Tool and click on the option box to open its settings window.

Surfaces  Sculpt Geometry Tool
Surfaces > Sculpt Geometry Tool

Step 3

In the Sculpt Tool Settings window, select the soft brush followed by the relax option button and keep Max Displacement value to 0.0200 as shown in the following image.

Sculpt Tool Settings window
Sculpt Tool Settings window

Step 4

With the sculpt brush selected, drag it on the polygon shape. You can change the radius of the brush by pressing B key and dragging the left mouse button.

The sculpt brush
The sculpt brush

Step 5

Create a duplicate copy of the finger mesh and place it around the leg's toe area as shown in the following image.

Create a duplicate copy of the finger mesh
Create a duplicate copy of the finger mesh

Step 6

Jump in the front view and place the toe properly as shown in the reference image.

Jump in the front view
Jump in the front view

Step 7

In the perspective view, rotate the toe as per the leg's position as shown in the following image.

Rotate the toe
Rotate the toe

Step 8

Select two indicated faces of the leg surface and use Extrude command to extrude the faces.

Extrude command
Extrude command

Step 9

After extruding the faces, moved them a little bit outwards as shown in the following image.

Extrude command
Extrude command

Step 10

To combine both meshes together, you need equal number of border vertices. So check carefully where these two meshes have equal amount of vertices or not.

Combine both meshes together
Combine both meshes together

Step 11

With the help of Insert Edge Loop tool, insert one edge loop to increase the number of vertices to match with the other mesh's vertices. Once both meshes have equal number of vertices, you can combine both.

Insert Edge Loop
Insert Edge Loop

Step 12

After combining both meshes together, select both border edge loops and then go to Edit Mesh > Bridge command as shown in the following image.

Edit Mesh  Bridge command
Edit Mesh > Bridge command

Step 13

After bridging both meshes together, arrange the vertices to follow the proper mesh flow as it should be.

Arrange the vertices
Arrange the vertices 

Step 14

Following the same way, create the hand claws and fingers as well.

Create the hand claws and fingers
Create the hand claws and fingers

Step 15

Finally, edit the vertices in the perspective view to match with the reference image.

Final look
Final look

Conclusion

In the next part of the tutorial, I'll show you how to create mouth, teeth and tongue of the dinosaur.

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