Unlimited WordPress themes, graphics, videos & courses! Unlimited asset downloads! From $16.50/m
Advertisement
  1. 3D & Motion Graphics
  2. Maya

Creating a Jurassic World Dinosaur Character in Maya: Part 2

by
Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Blocking Head Mesh

Step 1

Start Maya and open the file which was saved in the last part of the tutorial. 

Start Maya
Start Maya

Step 2

Jump in the side view. With the border edge loop of the neck selected apply Extrude command as shown in the following image.

Extrude command
Extrude command 

Step 3

Keep extruding the edge loop in flow as per the reference image. You need to edit the vertices as well.

Keep extruding the edge loop
Keep extruding the edge loop

Step 4

Keep extruding the edge loop up to the upper jaw as shown in the following image.

Keep extruding the edge loop
Keep extruding the edge loop

Step 5

Following the same way, extrude the edges up to the lower jaw as shown in the following image.

Extrude the edges
Extrude the edges

Step 6

Jump in the perspective view port to edit the shape of the head.

Jump in the perspective view port
Jump in the perspective view port 

Step 7

Keep editing the vertices of the head portion to match it with the head reference. 

Keep editing the vertices
Keep editing the vertices

Step 8

With the indicated upper edge selected, extrude it downwards as shown in the following image.

Extrude
Extrude

Step 9

Insert one edge loop in between the extruded face as shown in the following image.

Insert one edge loop
Insert one edge loop

Step 10

Go to Mesh Tools > Append to Polygon command to create a closed face.

Mesh Tools  Append to Polygon
Mesh Tools > Append to Polygon

Step 11

With Append to Polygon tool selected, click on the border edges and press Enter key to finish the command. It creates a closed face as shown in the following image.

Append to Polygon tool
Append to Polygon tool

Step 12

Following the same way, keep creating closed faces wherever it is needed.

Keep creating closed faces
Keep creating closed faces

Step 13

In this way, the upper jaw mesh is completed.

The upper jaw mesh is completed
The upper jaw mesh is completed

Step 14

Follow the same process for the lower jaw mesh also, which you did for the upper jaw mesh.

Follow the same process
Follow the same process

Step 15

Create closed faces with the help of Append to Polygon tool wherever it is needed.

Append to Polygon tool
Append to Polygon tool

Step 16

Jump in the vertex selection mode and edit the vertices as per the reference images. 

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 17

Go to Mesh Tool > Multi-Cut tool.

Mesh Tool  Multi-Cut tool
Mesh Tool > Multi-Cut tool

Step 18

With the Multi-Cut tool selected, click on the edges around the mouth area and then press Enter key to finish the command as shown in the following image.

Multi-Cut tool
Multi-Cut tool

Step 19

With the same Multi-Cut tool, insert several more edges for creating polygon loop topology for the face deforming for various expressions.

Multi-Cut tool
Multi-Cut tool

Step 20

After creating the edge loops, edit the edges for the proper mesh flow. Keep creating and splitting edge loops wherever it is needed.

Edit the edges
Edit the edges

Step 21

Insert the indicated edges as shown in the following image.

Insert the indicated edges
Insert the indicated edges

Step 22

Select the border edge loop of the inner mouth and apply Extrude command. Drag the extruded edge loop inside the mouth a bit as shown in the following image.

Extrude command
Extrude command

Step 23

Meanwhile, jump in the vertex selection mode and edit the vertices of the body to maintain the proper mesh flow and topology.

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 24

Go to Mesh Tool > Multi-Cut tool.

Mesh Tool  Multi-Cut
Mesh Tool > Multi-Cut

Step 25

With the Multi-Cut tool selected, click around the mouth area as shown in the following image.

Multi-Cut tool
Multi-Cut tool 

Step 26

Split several more edges as shown in the following image.

Split several more edges
Split several more edges

Step 27

Select the indicated triangulated edges and press Delete key. 

Delete key
Delete key

Step 28

Insert the indicated edge loop for a proper mesh flow as shown in the following image.

Insert the indicated edge loop
Insert the indicated edge loop

Step 29

After modifying the topology, the mesh flow looks like the following image.

Mesh flow
Mesh flow

Step 30

Jump in the X-Ray mode and then adjust the vertices as per the reference image.

Jump in the X-Ray mode
Jump in the X-Ray mode

Step 31

With the indicated faces selected, apply Extrude command and drag the faces inwards a little bit as shown in the following image.

Extrude command
Extrude command

Step 32

Press 3 key on the keyboard to see the mesh in smooth display as shown in the following image.

Smooth preview
Smooth preview

2. Creating Eyes

Step 1

Create an edge loop as shown in the following image. This is required to create the eye socket.

Create an edge loop
Create an edge loop

Step 2

With the indicated vertex selected, go to Edit Mesh > Chamfer Vertex and split the vertex.

Edit Mesh  Chamfer Vertex
Edit Mesh > Chamfer Vertex

Step 3

After splitting the vertex, you need to maintain the quad topology around the eye of the dinosaur.

Maintain quad topology
Maintain quad topology

Step 4

With the help of Multi-Cut tool, create four indicated cuts around the eye as shown in the following image.

Multi-Cut tool
Multi-Cut tool

Step 5

Jump in the vertex selection mode and edit the vertices around the eye as shown in the following image.

Jump in the vertex selection mode
Jump in the vertex selection mode

Step 6

With the help of Insert Edge Loop tool, insert several edge loops around the eye as shown in the following image. 

 Insert Edge Loop tool
Insert Edge Loop tool

Step 7

Delete the centre face of the eye to create the eye hole as shown in the following image.

Delete the center face
Delete the center face 

Step 8

To add details to the head top, select the indicated edges and with the Shift key pressed, make a right mouse click on the selected edges and choose Connect Component command in the fly-out menu as shown in the following image.

 Connect Component command
Connect Component command

Step 9

Delete the indicated edges to maintain the quad face topology.

Delete the indicated edges
Delete the indicated edges

Step 10

Insert two parallel edge loops as shown in the following image.

Insert two parallel edge loops
Insert two parallel edge loops

Step 11

To add details to the head and eye areas, select the indicated edges and with the Shift key pressed, make a right mouse click on the selected edges and choose Connect Component command in the fly-out menu as shown in the following image.

Connect Component command
Connect Component command

3. Creating Nostrils

Step 1

For creating nostrils, create two edge as shown in the following image.

Creating nostrils
Creating nostrils

Step 2

With the indicated vertex selected, go to Edit Mesh > Chamfer Vertex and split the vertex as shown in the following image.

Edit Mesh  Chamfer Vertex
Edit Mesh > Chamfer Vertex

Step 3

With the help of Multi-Cut tool, create five indicated cuts around the eye as shown in the following image.

Multi-Cut tool
Multi-Cut tool

Step 4

Edit the vertices to maintain the mesh topology as shown in the following image.

Edit the vertices
Edit the vertices

Step 5

To create the nostril hole, select the border edge loop and then use Extrude command. Drag the border edges inside a bit as shown in the following image.

Extrude command
Extrude command

Step 6

After editing head mesh according to given reference it should look like given image.

Smooth preview of head

4. Detailing Tail

Step 1

Insert an indicated edge loop as shown in the following image.

Insert an edge loop
Insert an edge loop

Step 2

Zoom at tail tip and select the border edges.

Zoom at tail tip
Zoom at tail tip 

Step 3

With the border edges selected, go to Mesh Tools > Append to polygon tool as shown in the following image.

Mesh Tools  Append to polygon tool
Mesh Tools > Append to polygon tool

Step 4

With Append to polygon tool selected, click on the parallel edges one by one to create the face as shown in the following image.

Append to polygon tool
Append to polygon tool

Step 5

Following the same way, create faces for all parallel edges as shown in the following image.

Create faces for all parallel edges
Create faces for all parallel edges

Step 6

With the rest border edges selected, go to Mesh > Fill Hole command.

Mesh  Fill Hole command
Mesh > Fill Hole command

Step 7

In this way the tail modeling is completed. 

Tail is done
Tail is done

Step 8

You can match the structure of the dinosaur with the reference images.

Matched with reference image
Matched with reference image

Step 9

In this way, the head modelling is done. 

Head modeling is done
Head modeling is done

Conclusion

In the next part of the tutorial, I'll show you how to create hand, foot and fingers of the dinosaur.

Advertisement
Advertisement
Advertisement
Advertisement
Looking for something to help kick start your next project?
Envato Market has a range of items for sale to help get you started.