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  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating a Jurassic World Dinosaur Character in Maya: Part 12

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Difficulty:IntermediateLength:ShortLanguages:
Final product image
What You'll Be Creating

1. Creating Leg Joints

Step 1

Start Maya and open the file which was saved in the last part of the tutorial.

Start Maya
Start Maya 

Step 2

With the dino mesh selected, go to Shading menu and turn on Wireframe on shaded and X-Ray options as shown in the following image.

X-Ray option
X-Ray option

Step 3

Switch to Rigging mode to use the rigging tools.

Rigging mode
Rigging mode

Step 4

Go to Skeleton > Create Joints tool.

Skeleton  Create Joints tool
Skeleton > Create Joints tool

Step 5

With Create Joints tool, draw four joints in sequence under the leg area as shown in the following image.

Create Joints tool
Create Joints tool

Step 6

Jump in the front view and adjust the joints as shown in the following image.

Jump in the front view
Jump in the front view

Step 7

Rename all created leg joints as Left_Pelvis_Jnt01, Left_Tibia_Jnt01, Left_Tarsal_Jnt01 and Left_Ankle_Jnt01 as shown in the following image.

Rename all created leg joints
Rename all created leg joints

Step 8

Create three joints inside the leg finger.

Create 3 joints
Create 3 joints

Step 9

Rename the joints as Left_Middle_Finger01_Jnt01, Left_Middle_Finger02_Jnt01, and Left_Middle_FingerTip01_Jnt01.

Rename the joints
Rename the joints 

Step 10

Make two duplicate joints chains and place theme inside the rest of the fingers.

Make 2 duplicate joints chains
Make 2 duplicate joints chains

Step 11

Select all 3 finder joints followed by Left_Ankle_Jnt01 and press P key to parent them.

Rename the joints as Left_left_Finger01_Jnt01, Left_Left_Finger02_Jnt01, Left_Left_FingerTip01_Jnt01 and Left_Right_Finger01_Jnt01, Left_Right_Finger02_Jnt01, Left_Right_FingerTip01_Jnt01.

Rename the joints
Rename the joints

Step 12

In this way, the left leg joints chain is completed.

Left leg joints chain is completed
Left leg joints chain is completed

2. Mirroring Leg Joints Chain

Step 1

With Left_Pelvis_Jnt01 selected, go to Skeleton menu and click on Mirror Joints option box.

Mirror Joints
Mirror Joints 

Step 2

In the Mirror Joint Options window, turn on YZ radio button, write Left_ in Search for  and Right_ in Replace with boxes. Click on Mirror button to apply.

Mirror Joint Options window
Mirror Joint Options window

Step 3

Now you'll see the mirrored joint chain for the right side leg. The mirrored joints get auto renamed.

Now you can see the mirrored joint chain
Now you can see the mirrored joint chain

3. Creating Spine and Tail Joints Chain

Step 1

Draw seven more joints from lower back to neck as shown in the following image.

Draw 7 more joints
Draw 7 more joints

Step 2

Also create ten more joints from lower back to tail as shown in the following image.

Also create 10 more joints
Also create 10 more joints

Step 3

Rename all spinal joints as Spine01_Jnt01, Spine02_Jnt01, Spine03_Jnt01, Spine04_Jnt01, Neck01_Jnt01, Neck02_Jnt01 and Head01_Jnt01 as shown in the following image.

Rename all spinal joints
Rename all spinal joints

Step 4

In this way, rename all tail joints also as Tail01_Jnt01, Tail02_Jnt01, Tail03_Jnt01, Tail04_Jnt01, Tail05_Jnt01, Tail06_Jnt01, Tail07_Jnt01, Tail08_Jnt01 and TailTip01_Jnt01.

Rename all tail joints
Rename all tail joints 

4. Creating Head and Jaw Joints

Step 1

Create the head and jaw joints and rename them as Head02_Jnt01 and HeadTip01_Jnt01 for head and Jaw01_Jnt01 and JawTip01_Jnt01 for jaw.

Create head and jaw joints
Create head and jaw joints

Step 2

Select Head02_Jnt01 and Jaw01_Jnt01 followed by Head01_Jnt01 and then press P key to parent.

Parent joint
Parent joint

Step 3

In this way, head and jaw joints are completed.

Head and jaw joints are completed
Head and jaw joints are completed

5. Creating the Root Joint

Step 1

Create a joint under pelvis area and rename it as Root01_Joint01 as shown in the following image.

Create a joint under pelvis area
Create a joint under pelvis area

Step 2

Select Left_Pelvis_Jnt01, Right_Pelvis_Jnt01 followed by Root01_Joint01 and then press P key to parent.

Parent joint
Parent joint

Step 3

Select Spine01_Jnt01 followed by Root01_Jnt01 and then press P key to parent.

Parent joint
Parent joint

Step 4

In this way, creation of joints skeleton as per body and legs is completed. Create the hand's joints chain.

Creating hand joints
Creating hand joints

Step 5

With the help of Create joint tool, create four joints chain according to the hand mesh and as shown in the following image.

Create 4 joints chain
Create 4 joints chain

Step 6

Create two more joints for fingers. Rename all joints as Left_Arm01_Jnt01, Left_Elbow01_Jnt01, Left_Finger01_Jnt01, Left_FingerTip01_Jnt01, Left_Finger02_Jnt01 and Left_FingerTip02_Jnt01 as shown in the following image.

Rename all joints
Rename all joints 

Step 7

In this way, creating the left hand and fingers joint chain is completed. 

Left hand and fingers joint chain is completed
Left hand and fingers joint chain is completed

Step 8

With Left_Arm01_Jnt01 selected  go to Skeleton menu and click on Mirror Joints option box.

Mirror Joints
Mirror Joints

Step 9

In the Mirror Joint Options window, turn on YZ radio button, write Left_ in Search for and Right_ in Replace with boxes. Click on Mirror button to apply.

Mirror Joint Options window
Mirror Joint Options window

Step 10

Now you'll see the mirrored joint chain for the right side hand and fingers. The mirrored joints get automatically renamed.

Auto renamed joints
Auto renamed joints

Step 11

Select Left_Arm01_Jnt01, Right_ Arm01_Jnt01 followed by Spine03_Jnt01 and then press P key to parent.

Parent joint
Parent joint

Step 12

In this way the skeleton joints creation is completed.

Final rigging
Final rigging

Conclusion

In the next part of the tutorial, I'll show you how to create various controls of the joints.

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