Advertisement
  1. 3D & Motion Graphics
  2. Maya
Cgi

Creating A Futuristic Weapon In Maya - Modeling And Adding Additional Details

by
Difficulty:IntermediateLength:MediumLanguages:
This post is part of a series called Create a Futuristic Weapon In Maya.
Creating A Futuristic Weapon In Maya - Modeling The Base
Creating A Futuristic Weapon In Maya - Finalizing the Model

In the second part of the Creating A Futuristic Weapon In Maya series, we'll continue working towards the completion of the model by building and detailing some of the additional parts, using poly modeling techniques.


Additional Files/ Plugins:


Step 1

With the base model almost complete, we now have to give the model detail. With the help of the Split Polygon Tool (Edit Mesh>Split Polygon Tool), create a mesh according to the model.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 2

Select some faces and then extrude them a bit outward as shown in the figure below.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 3

By extruding the bottom edges, cover the bottom part.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 4

At the center of the gun, insert eight edge loops to make four thick lines as shown below.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 5

Then select their outer faces and extrude them a bit outward as shown in the image.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 6

Now insert four more edge loops to create two grip rectangles.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 7

Go to the Perspective view, select those two faces and extrude them inward by going to Edit Mesh>Extrude.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 8

Now we have to make two circle shapes at the end. Choose the Split Polygon Tool by going to Edit Mesh>Split Polygon Tool, and create two circles on the mesh according to the reference.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 9

Then create inner circles with the help of the Split Polygon Tool once again as shown in the figure below.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 10

Select the faces of the outer and inner circles (excluding the center faces) and extrude them outward.

Cgtuts Free Tutorial Modeling A Futuristic Weapon In Autodesk Maya

Step 11

Now select the center edges of the extruded faces and move them outward as shown.

Step 11 Image

Step 12

Go to Edit Mesh>Split Polygon Tool and create another circle on the mesh as shown in the figure.

Step 12 Image

Step 13

Then make it perfect by adjusting the vertices and inserting edge loops as shown below.

Step 13 Image

Step 14

Go to the Perspective view and select the inside faces of the circle, and then extrude them inward.

Step 14 Image

Step 15

Now we have to create the upper part according to our reference. In the front view, create a Cylinder as shown in the figure.

Step 15 Image

Step 16

First of all, just Delete the back faces of the Cylinder and then select the center faces and extrude them backward.

Step 16 Image

Step 17

After that, also delete those center faces and extrude a part of the shape from the right side as shown in the figure below.

Step 17 Image

Step 18

Remember to Delete the back faces.

Step 18 Image

Step 19

Create another Cylinder and Delete it's back faces as well.

Step 19 Image

Step 20

Go to Edit Mesh>Insert Edge Loop Tool and insert five edge loops as you can see in the figure.

Step 20 Image

Step 21

Except the first three edges, select the rest of the faces in a circular way and extrude them inward as shown.

Step 21 Image

Step 22

Select the second edge loop from the front, and move it a little bit outward. Then select the faces of the two middle circles and move them outward.

Step 22 Image

Step 23

Select a face at the top and extrude it backward.

Step 23 Image

Step 24

By using of the Split Polygon Tool, create five squares.

Step 24 Image

Step 25

Go to the Perspective view and extrude the borders of all five squares.

Step 25 Image

Step 26

Select the center faces of all five squares and move them backward as shown.

Step 26 Image

Step 27

Now create five Spheres and place them inside those five squares.

Step 27 Image

Step 28

Now with the help of the Split Polygon Tool, let’s do some detailing in the center part.

Step 28 Image

Step 29

Select the faces of the border and the inner rectangle, and extrude them out.

Step 29 Image

Step 30

Now let’s create the gun's Grenade Launcher pipe. In the front view, create a Cylinder horizontally and insert four edge loops vertically.

Step 30 Image

Step 31

Go to the Perspective view and select all the faces (except the last loop of faces) and then extrude them inward as shown.

Step 31 Image

Step 32

Repeat the same procedure two more  times.

Step 32 Image

Step 33

Select the front faces of the gun and extrude them backward. Also delete the back faces.

Step 33 Image

Step 34

Now let’s create the Laser Fire pipe. In the Front view, create a Cylinder horizontally and then insert three edge loops and modify them as shown in the figure below.

Step 34 Image

Step 35

Select the front faces and the first face loop of the cylinder and extrude them inward.

Step 35 Image

Step 36

Go to the Perspective view, select the border edge on the backside of the cylinder, and extrude it backward.

Step 36 Image

Step 37

Select the front side faces and extrude them inward.

Step 37 Image

Step 38

Select two faces from second and fourth loop of faces, and extrude them outward.

Step 38 Image

Step 39

Perform some more extrusions on the mesh as shown in the figure.

Step 39 Image

Step 40

Let's make the Bullet Fire pipe now. In the front view, create a Cylinder horizontally and insert Six edge loops vertically as shown.

Step 40 Image

Step 41

Go to the Perspective view, select the front and first two edge loops of faces and then extrude them inside.

Step 41 Image

Step 42

From the Front view, select the 3rd and 4th edge loops from back and Scale them inside. Also scale the first edge loop according to the reference.

Step 42 Image

Step 43

Select the front faces and extrude them backward, then delete those faces and the back faces at the other end of the cylinder. Also do it on the Grenade Launcher and Laser Fire Pipe.

Step 43 Image

Step 44

In the Front view, create a Cylinder horizontally, insert two edge loops vertically and scale them from the left side in the front view.

Step 44 Image

Step 45

Go to the Perspective view, and select a face on the front. Firstly Extrude the face inward and then Extrude it backward.

Step 45 Image

Step 46

Extrude inward one more time and then extrude it outward as shown.

Step 46 Image

Step 47

Now we have to create holes for the Grenade Launcher Pipe, the Laser Fire Pipe and the Bullet Fire Pipe. Go to the Perspective view, choose the Split Polygon Tool (Edit Mesh>Split Polygon Tool) and create a circular shape according to the Grenade Launcher Pipe.

Step 47 Image

Step 48

Similarly, using the Split Polygon Tool, create the mesh topology according to the position of the Laser Fire Pipe and the Bullet Fire Pipe.

Step 48 Image

Step 49

Delete the inner faces and then extrude the borders.

Step 49 Image

Step 50

Go to Edit>Duplicate Special, and make a copy on the opposite side.

Step 50 Image

Step 51

If you look at the final preview of the gun, you will find some metal designs which can’t be seen in the reference image. Therefore, we will create them here to match the final image of the model. Take the Split Polygon Tool and create a polygon according to final model or as shown in the figure below.

Step 51 Image

Step 52

Again with the help of the Split Polygon Tool, complete all the loops.

Step 52 Image

Step 53

Insert three edge loops and extrude them from the top and left side.

Step 53 Image

Step 54

Select the border edge and extrude it backward.

Step 54 Image

Step 55

Extrude a little bit more according to the models shape.

Step 55 Image

Step 56

Now we have to complete an incomplete work. Select the biggest part of the gun and move it outside temporarily. Select some edges and extrude them as shown in the figure.

Step 56 Image

Step 57

Then complete the loops from bottom and merge every two vertices, by going to Edit Mesh>Merge.

Step 57 Image

Step 58

Now select some more faces and extrude them as shown in the figure below.

Step 58 Image

Step 59

Go to Edit Mesh>Merge and merge the vertices wherever you need and then complete the shape from the bottom.

Step 59 Image

Step 60

Go to the Front view, take the Create Polygon Tool and create an arrow shape as shown in the figure.

Step 60 Image

Step 61

Again complete all the loops with the help of the Split Polygon Tool.

Step 61 Image

Step 62

One thing to remember is that we do not have to smooth this arrow; therefore we will not insert any supporting edges.

Step 62 Image

Step 63

There are two arrows on the model, so copy this arrow and place it where the other one is as shown.

Step 63 Image

Step 64

Let's go to near the “trigger” of the gun. As we can see there is a metal belt, so now we have to make that. Using the Create Polygon Tool, create a rectangle and insert seven edge loops.

Step 64 Image

Step 65

Select the bottom edge and move it a little bit backward and then extrude it backward two times.

Step 65 Image

Step 66

Select the border and extrude.

Step 66 Image

Step 67

Select three face loops and extrude them as shown in the figure.

Step 67 Image

Step 68

Delete these faces from both sides.

Step 68 Image

Step 69

Now we have to create space for screws. So, insert six edge loops vertically.

Step 69 Image

Step 70

Select the four faces where we will place the screws and delete them. Then select the borders and extrude them backward.

Step 70 Image

Step 71

To make screws, take the Create Polygon Tool and create a circular polygon. Also create loops on it like a screw.

Step 71 Image

Step 72

Select the right and left side faces (excluding middle strip of faces) and extrude them outward.

Step 72 Image

Step 73

Select the border edge and extrude it backward. So the screw is ready now.

Step 73 Image

Step 74

Position the screw in it's relevant place, and then make some copies and place them as you want.

Step 74 Image

Step 75

Now we have to create the part which we can call the telescope stand. Go to the Front view, choose the Create Polygon Tool and create a shape according to your model or as shown in the figure below.

Step 75 Image

Step 76

Create loops by using the Split Polygon Tool.

Step 76 Image

Step 77

Then go to the Perspective view and select the border. Firstly extrude it backward a little bit, then deselect the leg edges and extrude backward again.

Step 77 Image

Step 78

Select the five faces on the top and extrude them up. After that modify it in the Front view to match the model reference.

Step 78 Image

Step 79

Insert two edge loops as can be seen in the left image below. Then select the four faces on top except the first and last face and extrude again.

Step 79 Image

Step 80

Insert an edge loop from the top. Then select the four vertices at the back and move them down, as shown on the right side of the image below. That concludes part two of the tutorial! We will complete the rest of the modeling in the next part of the series.

Step 80 Image

Related Tutorials:


Advertisement
Advertisement
Looking for something to help kick start your next project?
Envato Market has a range of items for sale to help get you started.