Read Time: 1 min
In the second and final part, you'll once again use your previously created basemesh to sculpt four additional fish models, including a Sheephead, Convict Cichlid, Rainbow trout and Pompano. Shaun will also provide some tips on presenting your models, and offer advice for rendering inside ZBrush.
Creating the Sheephead Fish
Detailing the Sheephead Fish
Creating the Convict Cichlid (Jail Fish)
Detailing the Convict Cichlid (Jail Fish)
Creating the Rainbow Trout
Detailing the Rainbow Trout
Creating the Pompano
Detailing the Pompano
Rendering in ZBrush
Use the link below to download this tutorial for offline viewing.
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Shaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email. Email | Portfolio | Facebook | Deviantart Page.
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