Create Multiple Sculpts From a Single Basemesh in ZBrush: Part 1
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Read Time:
1 min



In this tutorial you'll learn how to create a very simple basemesh in ZBrush, and how you can quickly turn that single mesh into six completely unique fish sculpts. Shaun Keenan will walk you through the process of creating each fish in detail, show you just how powerful Dynamesh, ZRemesher and custom noise profiles can be in ZBrush, and why you don't always need to start from scratch when creating a completely new model.
Additional Files:
Creating the Clown Fish
Detailing the Clown Fish
Creating the Grouper Fish
Detailing the Grouper Fish
Note: This video contains no audio.
Use the link below to download this tutorial for offline viewing.
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- Download (Videos 1-4)
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Sign upShaun Keenan (Fusedgore) is a self taught CG artist. His specialty is Modeling, Rigging, Sculpting, Texturing and Rendering. Shaun has over 7 years of experience in Character Modeling, Character Rigging, Sculpting and Texturing. Primarily a character Modeler, Shaun strives to help as he can with any project people are trying to finish. Many of Shaun's work can be seen at the following links. If you have any questions, Shaun is willing to try and answer those questions by email.
Email |
Portfolio |
Facebook |
Deviantart Page.
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