The smoke simulation system within Blender 2.5 has recently received a huge amount of attention from both developers and users alike. In this brand-new series we will introduce almost all of the latest features in a single project - creating a candle with a volumetric flame. This second part will show two ways to set up the fire shader with one being a lot more useful! While doing that, the rest of the new features will be explored...
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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