Create A Stylized Car In Maya: The Complete Workflow - Part 7



It's been a long haul, but today we're happy to bring you the seventh and final part in Shaun Keenan's awesome Stylized Car series! In the final part Shaun will cover creating and applying the remaining textures, and look at setting up the final V-Ray shaders. Finally you'll build a basic lighting rig and setup V-Ray for rendering. Click through to complete the series!
In this massive, multi-part tutorial, you’ll follow professional CG artist Shaun Keenan of MZP Studios, as he walks you through the entire process of creating a high-end, production quality stylized car from scratch using Maya.
Through out the series you’ll gain valuable insights into the tools and techniques used by professional artists, while working you’re way to a fully realized model. In later lessons you’ll learn how to add detail and construct the car’s interior. A topic rarely covered in car modeling tutorials. Whether you’re a beginner creating your first car, or an experienced artist just looking to brush up, this series is a must watch.
Additional Files/ Plugins:
Part 7-1: Texturing the License Plate
Part 7-2: Texturing The Fog Lights
Part 7-3: Texturing The Fiat Emblem
Part 7-4: Texturing & Shading The Turn Signals
Part 7-5: Texturing The Headlights
Part 7-6: Texturing The Fog Light Lenses
Part 7-7: Light Normal Maps
Part 7-8: Texturing The Tires
Part 7-9: Glass & 4-Way Coloring
Part 7-10: Applying The Final Shaders
Part 7-11: Rendering Set With V-Ray
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