In part two you'll get an in-depth lesson on how real-world cameras work. Cyril provides detailed insight on working with focal length, aperture, depth of field and motion blur and how these principles and settings apply to your Cg cameras. Then it's back to Cinema 4D where you'll learn how to block out shot timing, and find the best camera positions for the animation by running through a detailed pre-visualization process.
In later lessons you’ll learn how to create realistic materials, setup a dynamic lighting rig, generate caustics and work with multi-pass rendering. Finally you’ll wrap things up by compositing the final animation in Adobe After Effects and learn about re-timing, color correction, motion blur and depth of field, plus a wealth of other useful tips and tricks.
Also available in this series:
- Create a Shattering Glass Animation in Cinema 4D & AE - Part 1 Modeling & Animation
- Create a Shattering Glass Animation in Cinema 4D & AE - Part 2 Cameras & Pre-Viz
- Create a Shattering Glass Animation in Cinema 4D & AE - Part 3 Rendering
- Create a Shattering Glass Animation in Cinema 4D & AE - Part 4 Final Rendering
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