In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In the first part of the series, Ron created the low poly model from reference and then moved on to create the high poly source for the purpose of texture baking. In the second part, Ron unwrapped the model, laid out the uvs, and then baked out a high poly normal and occlusion map using Mayas transfer maps tool. Now, in the third and final part, Ron will walk you through his detailed process of painting convincing diffuse and specular maps for use on in game assets!
Final Effect Preview

Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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