Today you will learn how to model, texture and render a hyper-realistic table fan in 3ds Max. The spline modelling techniques covered are aimed at beginner level learners, but even intermediate students will probably discover something new here. Modelling, texturing, lighting, rendering and compositing in Photoshop will all be covered in this 2 day tutorial.
On Day 1, we'll focus on spline modeling techniques. Many mechanical and architectural models can be created with only curves or splines, and as such we will discuss curve creation and modification, surface generation, as well as how to use the extrude and bevel operations to generate surfaces. Finally you will be shown how to add "little details" like the wire work, plug, and buttons etc.. The techniques covered can be used when creating advanced mechanical and architectural models of all types.
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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