In this two part tutorial, you'll learn how to model, sculpt, UVMap, texture and render a cartoon Plesiosaur using Maya, ZBrush, NEX, Roadkill and V-Ray. Part one includes creating a base mesh in Maya from concept art, sculpting and detailing in ZBrush, UVMapping with Roadkill and Re-topology in Maya using Nex.
Special thanks to artist Filipe Laurentino, who generously provided his concept art for this tutorial. Check out more of Pilipe's work on his Devianart page.
Video 1: Blocking the Base in Maya
Video 2: Manipulating the Base in ZBrush
Video 3: Shaping the Eyes & Mouth
Video 4: Creating the Back Spikes
Video 5: Re-topo in Maya
Video 6: Modeling the Inner Mouth
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