In this part of the tutorial, you'll complete the rest of the UV Mapping on the Tattoo Gun and get ready for texturing, which you'll learn all about in the final two parts of the series.
High poly, hard surface modeling in Maya is the subject of this tutorial series folks. And the topic is a personal fascination of mine – a tattoo gun (AKA a tattoo machine). Together we'll build this tattoo gun with all of its different components and parts from scratch.
Basing the model on a reference image, we'll keep it accurate in shape, real world size and correctly name all of its different parts - down to the very last one. We'll also take a close look at several ways of accurately UV unwrapping the Components, and later learn how to build a complex texture via Photoshop. We have a lot of work on our hands, so let's get started!
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