In the second part of his brand-new, advanced Blender 2.5 tutorial, Frederik Steinmetz continues to walk us through how he created his 'Microcosm' scene! After modeling the scene in part 1, today's tutorial deals with particle and hair simulation, whilst later parts go on to cover adding materials, how to texture and light the scene, and finally how to use nodes for depth of field. Let's get started!Additional Files/ Plugins:
Note: click the 'Monitor' icon to view tutorial in full-screen HD.
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