1. 3D & Motion Graphics
  2. Workflow

Connect Your Scale Relative To The Camera's Position

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Either of two theories developed by Albert Einstein...

The Special Theory of Relativity, which requires that the laws of physics shall be the same as seen by any two different observers in uniform relative motion, or The General Theory of Relativity, which considers observers with relative acceleration and leads to a theory of gravitation....

Welp... This tutorial is has nothing to do with either of those. This tutorial is about a wonderful, powerful and highly useful set of four expressions that will control the X, Y, Z scale value, separately or together of any layer in relativity to it's distance from the camera.


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