In this tutorial, Cgtuts+ regular author Ivan Krushkov guides us through the process of using camera projection in Autodesk Maya. Ivan will begin by showing us how to separate and prepare our image inside of Adobe Photoshop for later projection inside Maya. In the second half of the tutorial, Ivan will move into Maya and focus on creating simple geometry, setting up the projection, creating and applying materials as well as animating the camera's movement. This is a great tutorial for intermediate to advanced Maya using interested in learning camera projection techniques.
Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in March of 2011.
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