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An Introduction to 3ds Max: Polygonal Modeling - Part 1

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This post is part of a series called An Introduction to 3D Studio Max: Polygonal Modeling.
An Introduction to 3ds Max: Polygonal Modeling - Part 2

Of all of the high-end 3d apps on the market, 3ds Max is by far one of the most powerful. It is, however, also one of the most complex and daunting 3d apps to learn. In this two part tutorial series, professional video game artist, Kaleb Aylsworth, will give you a detailed introduction to 3ds Max, as it pertains to polygonal modeling and the video game industry.

In this, the first part of the series, Kaleb will spend an hour and a half walking you through many key skills such as: navigation, changing views and shading modes, menus and tabs, and most importantly, the polygonal modeling tools. Then, in the second part, he will demonstrate how to apply the things that you have learned by using them to make a low-poly version of Guy van der Walt's "Retro TV Set". You can see some more examples of Guy's work at his portfolio website, Plasticboy.

This is the first part: the Tools and Their Functions.

Final Effect Preview

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Note: click the 'Monitor' icon to view tutorial in full-screen HD.

Special thanks to Guy van der Walt for allowing us to use his image! Check out some more samples of his amazing CG art here: www.plasticboy.co.uk.

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