In this in-depth modeling series for Autodesk Maya, you’ll learn how to faithfully recreate one of Pixar’s most lovable characters, Wall-e. This beginner/intermediate level tutorial series is focused on hard-surface modeling and will teach you fundamental techniques that you can apply to any project. By the end of the series, you’ll have a good understanding of the fundamental tools and techniques used in high-poly, hard-surface modeling and the experience to start tackling complex modeling projects on your own.
Posts in this series
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 2
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 3
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 4
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 5
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 6
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 7
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 8
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 9
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 10
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 11
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 12
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 13
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 14
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 15
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 16
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 17
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 18
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 19
Recreating Pixar's Wall-e in High Poly Using Maya 2012: Part 1
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