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Model, Texture, and Render a Photo-realistic Ipod

In this two part series, you'll learn how to model, texture and render an 1st Gen iPod Nano in Modo 401. The techniques used here are strictly poly modeling, and can therefore be applied to other 3D packages as well. The main focus is on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders.

Posts in this series
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