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Model, Texture and Render a Legendary Katana in Maya

In this three part workflow series you'll learn how to model, texture, and render a Katana, the legendary Samurai sword. You'll use Maya's basic polygon editing tools to build the model, UVLayout to create UVs, and Photoshop to build the textures. You'll also get a quick overview of Mental Ray when rendering the final image.

Posts in this series
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