This series covers creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. In the first part of the tutorial you'll create the base mesh for the character using poly modeling. In part two we'll take that mesh into ZBrush and sculpt intricate muscle anatomy, and finally texture the character in the third and final part.
Subscribe below and we’ll send you a weekly email summary of all new 3D & Motion Graphics tutorials. Never miss out on learning about the next big thing.Update me weekly