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Model, Map and Texture a Ballistic Shield with 3D Studio Max

In this tutorial series, you’ll Model, UVMap and Texture a high poly Ballistic Shield in 3d Studio Max 2012. Throughout the project you’ll make extensive use of many of Max’s built in modeling tools and modifiers to create the shield. Once you have the high-res model constructed, you’ll go through a manual optimization process to significantly reduce the poly count before moving onto uvmapping and texturing.

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