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Cgi

Model and Texture an Old Water Tower in 3ds Max

In this series, Chris Tate will guide you through the process of building an old, weathered water tower using 3ds Max. You'll begin by creating a proxy model of the tower's structure using simple geometry, and then go through the process of adding additional resolution and detail to achieve an aged look. From there, it's into Photoshop to create the detailed textures.

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