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Model a High-Poly RPG in 3ds Max

In this mammoth, nearly ten hour long tutorial series, Chris Tate gives you an in-depth, step by step look at modeling a faithfully constructed, photo-realistically precise high-poly RPG launcher and rocket using 3D Studio Max. Throughout the series you'll utilize a wide range of modeling tools and techniques, including many of 3ds Max's edit poly and spline modeling tools.

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