In this multi-part project, you’ll create the iPhone 4S in 3d Studio Max using tried and true poly modeling techniques. You’ll learn how to setup and model from six view blueprints, create precision cuts, terminate edge loops and add proper supporting geometry to retain surface shape when adding subdivision. The overall goal of the project will be to create a model capable of standing up to the closest renders.
Subscribe below and we’ll send you a weekly email summary of all new 3D & Motion Graphics tutorials. Never miss out on learning about the next big thing.Update me weekly