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Cgi

Create A Stylized Character With Maya And ZBrush

In this multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters. You'll start by blocking out the character in Maya and then move into ZBrush where you'll make further refinements and sculpt the clothing. Once complete, you learn how to retopo the model, create textures, light and render the character.

Posts in this series
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