In this two part series, you'll learn how to model, sculpt, UVMap and texture a cartoon Plesiosaur using Maya, ZBrush, NEX, Roadkill and V-Ray. Part one includes creating a base mesh in Maya from concept art, sculpting and detailing in ZBrush and Re-topology in Maya using Nex. Part two covers texturing, baking polypaint data using xNormal and shader creation in Maya.
Subscribe below and we’ll send you a weekly email summary of all new 3D & Motion Graphics tutorials. Never miss out on learning about the next big thing.Update me weekly